Crown of Stones
|Status||Explored October 883 TA|
|Location||near the Dragonsford|
It has been several months since your return from the past in which the destruction of Havelock's Keep left it standing as you see it today. With the exception of several sizable earthquakes, which while not unique in this part of the world are certainly uncommon, that have rattled the windows of the village over the past two weeks, life seems to have settled back to a quiet pace. It is late Summer, and the Wicked Lady Pub begins filling up about noon with the locals, attempting to escape the heat of the day. Today, the party gathers, as usual, for a meal and a quick pint. However, the tavern is empty. The barkeep, Dugald Whistlerock, smiles when you enter.
There is a common folktale about a small community of gnomes that lived under the Gnarled Hill before the great migration to the Land of Bogs and the Little People to the north. The spot has been rumored to be haunted, although there has never been any "real" evidence that this is such.
The Crown of Stones is the central idol for a race of small ioun dragons. These dragons are thought to be the source of ioun stones in the world, for each adult dragon has one stone in it gullet. In this dungeon is a small snatch of nine eggs and eleven adult dragons. The Crown of Stones has two parts. The first part is actually just a golden stand (in the shape of a crown) which was thought to be made much later than the crown itself. The stone crown will only be visible if the previous wearer is dead (which he isn. t). The crown is a magical item that absorbs into the wearer. s head giving them the magical power of any ioun stones are inserted into it prior to the absorption. Upon death, the crown rolls back out along with any stones (used) that have been inserted. If the dragon eggs are left alone, they will hatch later forming another set of ioun stones.
An earthquake will reseal the dungeon in 24 hours after a series of warning tremors.
The Gnarled Hill
The Bramble Spell
If approached, the following verse can be heard, whispered above the wind.
Speaking the word, "WOOD" allows the party to pass unharmed. Otherwise they have to fight the Bramble Spell.
Upon leaving, the wall will demand another word. This is obvious since the dead man was attempting to leave the dungeon.
Speaking the word, "GOD" allows the party to pass unharmed. Otherwise they have to fight the Bramble Spell.
The Bramble Spell is harmed by fire, but it can shoot thorns as projectile weapons.
Room 1: The Entrance Hall
Room 2: The Druid's Den
As the wolf is approached, it growls menacingly. You notice that the fur of the wolf shimmers slightly, and its eyes are a glowing green.
If attacked, the wolf will fight until dead. At which time, it will blink out and reappear near the body to attack again. The wolf will not leave the druid. s body. If unmolested, this room will provide a good sanctuary since none of the other denizens will enter here. The glowing staff is just that, a glowing staff.
Room 3: The Landing
Going through the wall will cause gravity to reverse. Tossing a coin through the wall will show this. Jumping through will be nasty. The spikes are venomed with sleeping poison.
Room 4: The Center Bubble Room (Anteroom)
Closer inspection will show that the creature is actually a fairy wearing a bright red tunic and a gold crown, complete with wings. He appears to be unconscious. The bubble around him appears identical to a soap bubble.
This is Eldor, King of the Banished. If he is released, his minions will leave to wreak havoc upon the fairies that banished them. They will try at all costs to get the party to release the King, including sending fire bubbles if they try to leave.
If a bubble is struck with a pointed weapon for more than 20 points (single hit) it will burst, and the occupant will die.
Room 5: The Down Bubble Room (Prison)
Closer inspection shows that the dragon is bound by a thin silver cord which is wrapped completely about its body.
This is a green ioun dragon which is being held captive. If released, it will try to escape to the lowest level of the dungeon.
Room 6: The Up Bubble Room (The Pit)
Room 7: The North Bubble Room (The Temple)
The fairies can cast fire bubbles (see fireball) or sleep spells, but they are a fairly low level. They can also shoot very small bows with arrows poisoned with a sleep toxin.
The Horn of the Banished can be blown once to cancel all of the spells that the fairies have in place: the bubbles (the banishers), the anti-gravity (the banishees), sleep (on the dragon and the king). Blowing the horn twice will cause the fairies to be controlled. Blowing the horn more will cause it to crumble.
Room 8: The East Bubble Room (Treasure)
The fairies will attack if this room is entered. 450 gold pieces. 20 very small rubies.
Room 9: The West Bubble Room (Common)
Room 10: Collapsed Tunnel
Careful examination of the tunnel shows that the collapse is fairly recent, but not new. A small crack several inches wide at the ceiling appears to be at the ground level of a room beyond. The room is dark, but the guttural sounds of snoring can be heard coming from the room. Significant excavations will need to be done to get into the room.
Room 11: Stone Giant Chief's Lair
Very close examination shows a crack along the bottom of the south wall.
This is Stu, the Stone Giant Chief. The parchment is a map of Dragonsford with a large red circle around the pub. The stone giants are planning an attack on the town in about a week to steal more drink and food.
The chest contains: 4000 gold pieces, blue dragon skin (very small), blue ioun stone, Helm of Communication, Bracers of Defense AC 7
Room 12a: Stone Giant Common Room
Room 12b: Stone Giant Sleeping Room
There is no treasure here.
Room 13: Brown Bear Guards
Several brown bears are guarding the entrance to the cave. They are trained and will fight to protect the stone giants sleeping beyond.
There is no treasure here.
Room 14: The Fairy Feast
Close examination shows that they are not dead, merely sleeping.
There is no stairway to the upper levels.
The fairies need to be revived with the food.
Room 15: The Fairy Upper Chambers
In the east wing, there are 8 sleeping fairies and 2 treasure chests.
Chest #1: 200 gold pieces, 2 medium rubies, Potion of Mana, Potion of Persuasiveness.
Chest #2: 200 gold pieces, 2 medium rubies, Potion of Climbing,
In the west wing, there are 4 sleeping fairies, one sleeping clear dragon, and 2 treasure chests.
Chest #1: 200 gold pieces, 2 medium rubies, Potion of Diminuation.
Chest #2: 200 gold pieces, 2 medium rubies, Potion of Heavy Healing, Potion of Love.
Room 16: The Upside Down Tree
The tunnels wind down to a very strange room.
Careful examination shows that there is a large pit in the center of the room. The sounds of moaning can be heard coming from the pit.
OLD - BAD - GOLD
NEW - GOOD - BLACK
The party must retrieve some black food to revive the fairies on the previous level: black ioun dragon, gray ioun dragon, red ioun dragon, pink ioun dragon, white ioun dragon, purple ioun dragon, yellow ioun dragon (female), orange ioun dragon, and nine ioun dragon eggs.
The Pit of the Guardian Spirit
If a character descends into the pit, the branches of the tree will start to sway wildly. Green tendrils will move to attack the party unless the fairies are dancing the Dance of the Guardian Spirit. The tree will attack like a roper.
This is Margold the Mad. He is the current wearer of the Crown of Stones. He put rubies into the device, and when they were absorbed, he lost it. Shortly thereafter, he was captured by an evil spirit of the tree. 6 medium rubies.
Staff of Continual Light