Forces of Evil (Peppercorn)

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CharacterTypeAtksHitsSaveCmdSizePts
 NightshadeGen200911301
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Orc ShamanWiz00071453
 Goblin ShamanWiz00061303
 Goblin ShamanWiz00061303
UnitTypeAtksHitsSaveCmdSizePts
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Skeleton ChariotsCht3/13503120Sword of Might
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Carrion BirdsMon23603654
 Carrion BirdsMon23603654
 Bone GiantsMon644011255
 Bone GiantsMon644011255
 SphinxMon463011506
 SphinxMon463011506
Breakpoint of 19      3235 


Forces of Evil (v.3)
Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.


1 - Can increase combat factor of 1 unit within 20 cm by 1 once in the game.

2 - 1. Raise Dead, 5+, 30cm. 3 stands are raised into an existing combat. The raised dead do not count as charging.
2. Touch of Death, 4+, in contact. 3 attacks against one enemy unit in contact that carry over into the combat.
3. Doom and Despair, 4+, 60cm. Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
4. Death Bolt, 5+, 30cm, LOS. 3 shooting attacks. Ignore armour.


3 - 1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks. No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm. Unengaged unit driven back 5d6cm towards it's own table edge. No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.


4 - Flyers.

5 - -1 Command penalty on orders from Tomb King. Causes terror in living foes.

6 - Causes terror, can be badly hurt.

Sword of Might +1 Attack to one single stand.