Difference between revisions of "Matcon"

From realm
Jump to navigation Jump to search
(Pushed from realm.)
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:mc38_logo3.jpg|thumb|right|400px|The Overlord's Masquerade]]
+
[[File:mc42_logo.jpg|thumb|right|400px|Vines at Vendredi Hall]]
'''Matcon 38''' <br>
 
''Summer 2019''
 
  
The Invasion of the Old Kingdom has begun!  
+
== D&D: Vines at Vendredi Hall ==
 +
''Summer 2024''
  
As the armies of the Reaches press deep into the Overlord's lands, the heroes directly assault the most guarded building in the Realm - the Palace of Theodric XIX.  After easy victories during the surprise attacks of 918 TA, defenses against the invaders have been bolsteredReserves have been called up, and the Overlord has ordered his mages to delve deep into the Palace's seemingly endless trove of artifacts to find a means to stop the Three Kings.
+
It is March 922 TA.   
  
The gauntlet has been thrown down.  Sharpen your swords and dust off your spellbooks - it's Matcon time again
+
Two years have passed since the invasion, now called Baliol's Dream, started with the arrival of infestations of blooms and mounds - moving green tentacles that poured into the Reaches from the sea.  The devastation of the vines is immense with cities, towns and castles destroyed and countless lives lost over two campaign seasons.  The armies of the Reaches are desperately trying to hang on, but Dragonsford Castle has fallen and unrest ripples throughout the Reaches.  The heroes find themselves on a quest chasing pieces of an artifact to stop the invasion, in partnership with Myodynn, a strange undersea denizen.  So far, they are unable to slow the march of the tendrils across the land.
 +
 
 +
''For those who have not been to Vendredi Hall before, it might look that a lush plain of rolling hills and tall grass ends at a hillock of grass, some quarter mile long standing at the edge of a dark, verdant forest.  But, in fact, the hillock is made of vines and tendrils, moving slowly in the light.  This is Vendredi Hall, buried under mountains of sinister vegetation.  Nothing can be seen of the Hall.  A trail of thick vines lead from the area towards the northeast and Bleakstone Lake some thirty miles distantThe lack of vines elsewhere shows that this is a focused attack.''
 +
 
 +
Sharpen your swords, dust off your spellbooks, and get out your Weed Wacker +5 - it's Matcon time again.
  
 
[[Schedule of Events|'''Schedule of Events''']] <br>
 
[[Schedule of Events|'''Schedule of Events''']] <br>
 
[[Travel, Room and Board|'''Travel, Room and Board''']] <br>
 
[[Travel, Room and Board|'''Travel, Room and Board''']] <br>
 
+
[[Matcon Puzzle|'''Matcon 42 Puzzle''']] <br>
== Dungeons & Dragons:  The Overlord's Masquerade ==
 
 
 
Less than a heartbeat has passed in the frozen time of the First Age, but as Hylax looks around the Hall of the Fallen Host something is wrong. 
 
 
 
It is night not day.  The floors are dustier.  A large sign near the door of the hall reads January 1, 919 TA.  Could a year have passed while the party refought the Battle of Ars Magica?  It's possible - time travel is always unpredictable.
 
 
 
Suddenly, the sound of distant music sweeps down the hallway.  Looking carefully at the sign, Hylax reads it for the first time.  It directs patrons to the Overlord's Masquerade in the Throne Room - the biggest celebration of the year for the Old Kingdom.  Dignitaries from every kingdom in the Reaches will be there.  Traditionally, the party lasts until dawn when the Overlord's magicians provide some grand pyrotechnical display signaling the end of the revelry. It is both a challenge and an opportunity.  Two stones of Alfric's Amulet are still missing, but the Throne Room beyond is filled with the most powerful figures in the Reaches.
 
 
 
Footstep approach - the slow slapping of sandals on the polished marble floors.  An old man dressed in dirty brown robes and a long white beard is moving towards the Hall of the Fallen Host.  The sounds of merriment fade, an adventure awaits.
 
 
 
[[Matcon Puzzle|'''Matcon 38 Puzzle''']] <br>
 
 
[[Classic Campaign Logbook|'''Adventurer's Logbook''']] <br>
 
[[Classic Campaign Logbook|'''Adventurer's Logbook''']] <br>
 
[[Classic Campaign Characters|'''Characters''']] <br>
 
[[Classic Campaign Characters|'''Characters''']] <br>
  
 
== Other Diversions ==
 
== Other Diversions ==
While D&D has always been the focus of Matcon, a number of diversions have been created over the years.  These have been thoughtfully blended into the campaign: Witenagemot and Warmaster providing a large-scale focus on the campaigns of kingdoms and generals; MTG Menagerie providing special one-time spells for characters; and even dwarf poker providing a way for dwarves to lose their warchests to the forces of evil.  Matcon will continue to evolve over time providing new challenges from the twisted mind of CM the DM.   
+
While D&D has always been the focus of Matcon, a number of diversions have been created over the years.  These have been thoughtfully blended into the campaign: Witenagemot and Warmaster providing a large-scale focus on the campaigns of kingdoms and generals; Ranger Magic providing special one-time spells for characters; and even Dwarf Poker providing a way for dwarves to lose their warchests to the forces of evil.  Matcon will continue to evolve over time providing new challenges from the twisted mind of CM the DM.   
  
 
[[Dwarf Poker|'''Dwarf Poker''']] <br>
 
[[Dwarf Poker|'''Dwarf Poker''']] <br>
 
[[Witenagemot|'''Witenagemot''']] <br>
 
[[Witenagemot|'''Witenagemot''']] <br>
[[MTG Menagerie|'''MTG Menagerie''']] <br>
+
[[Ranger Magic|'''Ranger Magic''']] <br>
 
[[Golf|'''Golf''']] <br>
 
[[Golf|'''Golf''']] <br>
  

Latest revision as of 13:12, 30 August 2023

Vines at Vendredi Hall

D&D: Vines at Vendredi Hall

Summer 2024

It is March 922 TA.

Two years have passed since the invasion, now called Baliol's Dream, started with the arrival of infestations of blooms and mounds - moving green tentacles that poured into the Reaches from the sea. The devastation of the vines is immense with cities, towns and castles destroyed and countless lives lost over two campaign seasons. The armies of the Reaches are desperately trying to hang on, but Dragonsford Castle has fallen and unrest ripples throughout the Reaches. The heroes find themselves on a quest chasing pieces of an artifact to stop the invasion, in partnership with Myodynn, a strange undersea denizen. So far, they are unable to slow the march of the tendrils across the land.

For those who have not been to Vendredi Hall before, it might look that a lush plain of rolling hills and tall grass ends at a hillock of grass, some quarter mile long standing at the edge of a dark, verdant forest. But, in fact, the hillock is made of vines and tendrils, moving slowly in the light. This is Vendredi Hall, buried under mountains of sinister vegetation. Nothing can be seen of the Hall. A trail of thick vines lead from the area towards the northeast and Bleakstone Lake some thirty miles distant. The lack of vines elsewhere shows that this is a focused attack.

Sharpen your swords, dust off your spellbooks, and get out your Weed Wacker +5 - it's Matcon time again.

Schedule of Events
Travel, Room and Board
Matcon 42 Puzzle
Adventurer's Logbook
Characters

Other Diversions

While D&D has always been the focus of Matcon, a number of diversions have been created over the years. These have been thoughtfully blended into the campaign: Witenagemot and Warmaster providing a large-scale focus on the campaigns of kingdoms and generals; Ranger Magic providing special one-time spells for characters; and even Dwarf Poker providing a way for dwarves to lose their warchests to the forces of evil. Matcon will continue to evolve over time providing new challenges from the twisted mind of CM the DM.

Dwarf Poker
Witenagemot
Ranger Magic
Golf

Tales of Matcons Past

Invite to the first Matcon - May 16, 1980

Matcon has been taking place since 1980. From our annual gathering many, many tales of adventures and misadventures have followed. The richness of the campaign is not just in the complexity and depth of the story, but in the interaction between characters and players. Some of those memories are presented below.

Past Matcon Winners (1980-present)
Matcon 36 Photos (2017)
Matcon 29 Photos (2010)
Matcon 28 Picturebook (2009)
Starter Dungeon (2009)
Realm Risk (2007-2010)
Matcon 25 Photos (2006)
Ode To A Celestial Pegasus Lost (2006)
Celestial Pegasus (2005)
Warmaster (2000-2005)
Matcon 24 Photos (2005)
Matcon 24 Fun (2005)
Matcon 23 Photos (2004)
Matcon 22 Photos (2003)
Matcon 22 Fun (2003)
Grim's Last Stand MTG Variant (2003)
Matcon 21 Photos (2002)
Matcon 20 Photos (2001)
Matcon 20 Cover (2001)
Acorn of Channeling (2000)
Matcon 19 Fun (2000)
Matcon 17 Fun (1998)
Clubs of DM Control (date unknown)
Matcon 15 Fun (1996)
The Pool (1995)
Four Brothers Invite (1994)
Matcon 13 Invite (1994)
Champion's Chalice (1993)
Falstaff's Fabulous Fantasy System (1993)
Matcon 12 Photos (1993)
Matcon 12 Invite (1993)
Christmas 1992 Invite (1992)
Matcon 11 Victor (1992)
Matcon 11 Invite (1992)
Is U-Gene More Massive Than Ernie? (1991)
Matcon 10 Invite (1991)
Adventurer's Ale (1991)
The World's End Pub (date unknown)
The Willows (1991)
Matcon 9 Victor (1990)
Matcon 9 Invite (1990)
Why You Don't Do A Draft Via Mail (1990)
A Yuletide Tale (1989)
Why You Always Break the Code (1989)
An Audacious Wager (1989)
Matcon 8 Victor (1989)
Matcon 8 Invite (1989)
Falstaff Has A Bad Dream (1988)
Matcon 7 Wrapup (1988)
Matcon 7 Invite (1988)
Famous Quotes (1988)
Matcon 6 Victor (1987)
Matcon 6 Invite (1987)
Rock-Dwelling Predators (1987)
Champion's Quest 1 Results (1986)
Matcon 5 Invite (1986)
Hylax Sheds Many Tears (1986)
Falstaff Is Dead (1986)
Introduction to Fuzzwort the Cleric (1986)
Journey to Lost Pine Woods (1986)
Sound Mind, Body, and Buttplate (1985)
Champion's Quest 1 Invite (1985)
The Mighty Kansy (1985)
The Matcon 4 Storyboard (1985)
Matcon 4 Invite (1985)
Hylax Binds the Demons - Second Anniversary (1985)
Absorption Calculation (date unknown)
Vince's Vabulous Vindentification System (date unknown)
A System of Magical Research (1985)
The Draft (1984-present)
The Night Before Matcon (1984)
Matcon 3 Fun (1984)
Matcon 3 Invite (1984)
Hylax the Storyteller (date unknown)
The Ballad of Hylax (Our Journey to Mt. Todd) (1983)
Zephaniah's Tour Guide to Hell (1983)
An Introduction to the New Party (1982)
The Misadventures of CM the DM (Part 3) (1981)
Parties of the Third Age (1981)
Matcon 1 Results (1980)
Matcon 1 Invite (1980)
How It All Got Started (1980)
The Life of Brian (1979)
Who Came First, Arthur Bucheroni or Sir Brian du Bois (1979)