Difference between revisions of "Orc Nation"

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{{Infobox
 +
|title = Orc Nation
 +
|header1 = [[File:banner-orc_nation.jpg|120px]]
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|label2 = Founded
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|data2 = 344 TA
 +
|label3 = Size
 +
|data3 = Major Kingdom
 +
|label4 = Ruler
 +
|data4 = U-Gene the Dwarf
 +
}}
 
==History==
 
==History==
 +
The Orc Nation, known in the orcish tongue as Umduc, is the northernmost kingdom in the Reaches. Traditionally, the Orc Nation has been defined by the River White in the south, the Great Sea in the west, the Frozen Sea in the north, and the Shadowyarn Mountains in the east. At different points during the Third Age, orcs have gained access to the Pass of Lar allowing them to spread east over the Shadowyarn Mountains as far east as the Inner Sea. However, the eastern plains, sometimes called the Free Wilderlands, including the Thunderland Plains and Plains of the Beast are very sparsely populated partially because of their extremely severe winters. There is no ruling force in the area, and this region is still mostly untamed.
  
 
There have been reports in the Elven Histories of orcs in the northern Reaches as early as the First Age, showing that although the orcs do not keep written records, there have been orcish settlements west of the Shadowyarn Mountains for several thousand years. There are very few orcish buildings surviving from earlier times, as it is the orcish custom to destroy and burn all traces of previous rulers upon their death. Orcish society is built around the concept of the family clan, ruled by a dominant warrior. Oral tradition tells of great orcish leaders of past Ages uniting the clans into great nations. The height of orc power was during the mid-fourth century Third Age when the peoples of the Western Reaches were conquered and a number of major military victories were won (see the Orc Wars).
 
There have been reports in the Elven Histories of orcs in the northern Reaches as early as the First Age, showing that although the orcs do not keep written records, there have been orcish settlements west of the Shadowyarn Mountains for several thousand years. There are very few orcish buildings surviving from earlier times, as it is the orcish custom to destroy and burn all traces of previous rulers upon their death. Orcish society is built around the concept of the family clan, ruled by a dominant warrior. Oral tradition tells of great orcish leaders of past Ages uniting the clans into great nations. The height of orc power was during the mid-fourth century Third Age when the peoples of the Western Reaches were conquered and a number of major military victories were won (see the Orc Wars).
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The Orc Nation does not actively engage in large-scale trade with the outside world, surviving most by hunting and raiding. Rumors of trade with Sandal abound, however, and gold coins minted in that nation are often recovered off the bodies of orcs fallen in battle.
 
The Orc Nation does not actively engage in large-scale trade with the outside world, surviving most by hunting and raiding. Rumors of trade with Sandal abound, however, and gold coins minted in that nation are often recovered off the bodies of orcs fallen in battle.
  
== Minor Warbands==
 
[[File:o_kingdoms.jpg|right]]
 
 
Orcs and goblins live in warrior tribes or warbands. The Orc Nation, united since the early ninth century TA under the command of Gruumsch, is comprised of nine major warbands. These nine are huge with thousands of individuals, while dozens of lesser warbands number little more than a few hundred warriors. These tribes are led by a powerful chieftain called a Warboss or, if he is very powerful, a Warlord. The more successful a Warboss is the more orcs and goblins will flock to join his tribe. As the tribe gets bigger the Warboss leads it to fight bigger battles, so he either becomes more famous still and his tribe gets even bigger or he is killed and his tribe breaks apart.
 
Orcs and goblins live in warrior tribes or warbands. The Orc Nation, united since the early ninth century TA under the command of Gruumsch, is comprised of nine major warbands. These nine are huge with thousands of individuals, while dozens of lesser warbands number little more than a few hundred warriors. These tribes are led by a powerful chieftain called a Warboss or, if he is very powerful, a Warlord. The more successful a Warboss is the more orcs and goblins will flock to join his tribe. As the tribe gets bigger the Warboss leads it to fight bigger battles, so he either becomes more famous still and his tribe gets even bigger or he is killed and his tribe breaks apart.
  
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In addition to the common orcs and goblins, Gruumsch has formed powerful alliances with the Large Folk of the Shadowyarn Mountains, the ogres, hill giants and trolls. The elite fighters for the Orc Nation, the Black Orcs, are also subjects to He-Who-Watches, although they typically regard themselves above their common brethren.
 
In addition to the common orcs and goblins, Gruumsch has formed powerful alliances with the Large Folk of the Shadowyarn Mountains, the ogres, hill giants and trolls. The elite fighters for the Orc Nation, the Black Orcs, are also subjects to He-Who-Watches, although they typically regard themselves above their common brethren.
  
1 [[Black Heart Warband|Black Heart Warband]] <br>
+
== Orc Nation (West) ==
2 [[Bloody Claw Warband|Bloody Claw Warband]] <br>
+
<table align="center">
3 [[Broken Head Warband|Broken Head Warband]] <br>
+
<tr><td>
4 [[Death Moon Warband|Death Moon Warband]] <br>
+
[[File:map-orc_west.jpg|center]]
5 [[Dripping Blade Warband|Dripping Blade Warband]] <br>
+
</td></tr>
6 [[Horned Society|Horned Society]] <br>
+
<tr><td>
7 [[Evil Eye Warband|Evil Eye Warband]] <br>
+
{| class="wikitable" style="margin: auto;"
8 [[Red Axe Warband|Red Axe Warband]] <br>
+
!colspan="3"|Places of Interest
9 [[Rotting Hand Warband|Rotting Hand Warband]] <br>
+
|-
10 [[Hold of Stonefist|Hold of Stonefist]] <br>
+
| style="width:250px;"| '''Warband'''
11 [[Barony of Timberway|Barony of Timberway]] <br>
+
| style="width:250px;"| '''Free Lands'''
12 [[Troll Fens|Troll Fens]] <br>
+
| style="width:250px;"| '''Geography'''
13 [[Vile Rune Warband|Vile Run Warband]] <br>
+
|-
 
+
|[[Black Heart Warband|Black Heart Warband]]
== Geography (west) ==
+
|[[Drodden|Drodden (Leper Colony)]]
[[File:NW_geography.jpg|right]]
+
|[[Broken Head Warband|The Barrens]]  
 
+
|-
The Orc Nation, known in the orcish tongue as Umduc, is the northernmost kingdom in the Reaches. Traditionally, the Orc Nation has been defined by the River White in the south, the Great Sea in the west, the Frozen Sea in the north, and the Shadowyarn Mountains in the east. At different points during the Third Age, orcs have gained access to the Pass of Lar allowing them to spread east over the Shadowyarn Mountains as far east as the Inner Sea. However, the eastern plains, sometimes called the Free Wilderlands, including the Thunderland Plains and Plains of the Beast are very sparsely populated partially because of their extremely severe winters. There is no ruling force in the area, and this region is still mostly untamed.
+
|[[Broken Head Warband|Broken Head Warband]]
 
+
|[[Horned Society|Horned Society]]  
1 [[The Barrens|The Barrens]] <br>
+
|[[Black Heart Warband|Bleak Hills]]  
2 [[Bleak Hills|Bleak Hills]] <br>
+
|-
3 [[Bramblewood|Bramblewood]] <br>
+
|[[Death Moon Warband|Death Moon Warband]]
4 [[Cairn Hills|Cairn Hills]] <br>
+
|[[Hold of Stonefist|Hold of Stonefist]]
5 [[Clovenbeck|Clovenbeck]] <br>
+
|[[Hold of Stonefist|Bramblewood]]
6 [[Cold Run|Cold Run]] <br>
+
|-
7 [[Dim Forest|Dim Forest]] <br>
+
|[[Dripping Blade Warband|Dripping Blade Warband]]
8 [[Dourmour|Dourmoor]] <br>
+
|[[Barony of Timberway|Barony of Timberway]]
9 [[Forlorn Forest|Forlorn Forest]] <br>
+
|[[Horned Society|Cairn Hills]]
10 [[Gull Cliffs|Gull Cliffs]] <br>
+
|-
11 [[Loftwood|Loftwood]] <br>
+
|[[Red Axe Warband|Red Axe Warband]]
12 [[Nether Ghyll|Nether Ghyll]] <br>
+
|[[Troll Fens|Troll Fens]]
13 [[Shamblefield|Shamblefield]] <br>
+
|[[Black Heart Warband|Clovenbeck]]
14 [[Shrouded Sound|Shrouded Sound]] <br>
+
|-
15 [[Sunderhelm Plain|Sunderhelm Plain]] <br>
+
|
16 [[The Torrent|The Torrent]] <br>
+
|
17 [[Troll Fens|Troll Fens]] <br>
+
|[[Troll Fens|Cold Run]]
18 [[Vile March|Vile March]] <br>
+
|-
19 [[Wintershriven|Wintershriven]] <br>
+
|
 +
|
 +
|[[Black Heart Warband|Crooked Burn]]
 +
|-
 +
|
 +
|
 +
|[[Troll Fens|Dim Forest]]  
 +
|-
 +
|
 +
|
 +
|[[Dripping Blade Warband|Dourmoor]]  
 +
|-
 +
|
 +
|
 +
|[[Death Moon Warband|Forlorn Forest]]  
 +
|-
 +
|
 +
|
 +
|[[Horned Society|Hookhill]]
 +
|-
 +
|
 +
|
 +
|[[Red Axe Warband|Loftwood]]  
 +
|-
 +
|
 +
|
 +
|[[Troll Fens|Nether Ghyll]]
 +
|-
 +
|
 +
|
 +
|[[Horned Society|Rabid River]]
 +
|-
 +
|
 +
|
 +
|[[Dripping Blade Warband|Ransom River]]  
 +
|-
 +
|
 +
|
 +
|[[Red Axe Warband|Shamblefield]]  
 +
|-
 +
|
 +
|
 +
|[[Red Axe Warband|Sunderhelm Plain]]  
 +
|-
 +
|
 +
|
 +
|[[Drodden|The Torrent]]
 +
|-
 +
|
 +
|
 +
|[[Black Heart Warband|Vile March]]  
 +
|-
 +
|
 +
|
 +
|[[Death Moon Warband|Wintershriven]]
 +
|}
 +
</td></tr>
 +
</table>
  
== Geography (east) ==
+
== Orc Nation (East) ==
[[File:NE_geography.jpg|right]]
+
<table align="center">
1 [[Ashen Forest|Ashen Forest]] <br>
+
<tr><td>
2 [[Blood Creek|Blood Creek]] <br>
+
[[File:map-orc_east.jpg|center]]
3 [[Bloodlent Forest|Bloodlent Forest]] <br>
+
</td></tr>
4 [[The Cleft|The Cleft]] <br>
+
<tr><td>
5 [[Crooked Burn|Crooked Burn]] <br>
+
{| class="wikitable" style="margin: auto;"
6 [[Dreadwood|Dreadwood]] <br>
+
!colspan="3"|Places of Interest
7 [[Evershroud Valley|Evershroud Valley]] <br>
+
|-
8 [[Gnarley Forest|Gnarley Forest]] <br>
+
| style="width:250px;"| '''Warband'''
9 [[Gnatmarsh|Gnatmarsh]] <br>
+
| style="width:250px;"| '''Free Lands'''
10 [[Hellfurnaces|Hellfurnaces]] <br>
+
| style="width:250px;"| '''Geography'''
11 [[Hollow Highlands|Hollow Highlands]] <br>
+
|-
12 [[Hookhill|Hookhill]] <br>
+
|[[Bloody Claw Warband|Bloody Claw Warband]]
13 [[Pass of Lar|Pass of Lar]] <br>
+
|[[The Cobweb|The Cobweb]]
14 [[Plains of the Beast|Plains of the Beast]] <br>
+
|[[Evil Eye Warband|Ashen Forest]]
15 [[Rabid River|Rabid River]] <br>
+
|-
16 [[Ransom River|Ransom River]] <br>
+
|[[Evil Eye Warband|Evil Eye Warband]]
17 [[Thunderland Plain|Thunderland Plain]] <br>
+
||[[Tegel Village|Tegel Manor]]
18 [[Thunderland River|Thunderland River]] <br>
+
|[[Rotting Hand Warband|Blood Creek]]
19 [[White Fang Bay|White Fang Bay]] <br>
+
|-
20 [[The Wilds|The Wilds]] <br>
+
|[[Rotting Hand Warband|Rotting Hand Warband]]
 +
|
 +
|[[Horned Society|The Bloodlent]]
 +
|-
 +
|[[Vile Rune Warband|Vile Rune Warband]]
 +
|
 +
|[[The Cobweb|The Cleft]]
 +
|-
 +
|
 +
|
 +
|[[Bloody Claw Warband|Dreadwood]]  
 +
|-
 +
|
 +
|
 +
|[[Clan Axeworthy|Evershroud Valley]]
 +
|-
 +
|
 +
|
 +
||[[Vile Rune Warband|Gnarley Forest]]  
 +
|-
 +
|
 +
|
 +
|[[The Cobweb|Hellfurnaces]]
 +
|-
 +
|
 +
|
 +
|[[Vile Rune Warband|Hollow Highlands]]  
 +
|-
 +
|
 +
|
 +
|[[Stone Meadows Clan|Pass of Lar]]  
 +
|-
 +
|
 +
|
 +
|[[Evil Eye Warband|Plains of the Beast]]
 +
|-
 +
|
 +
|  
 +
|[[Vile Rune Warband|Thunderland Plain]]
 +
|-
 +
|
 +
|
 +
|[[Rotting Hand Warband|Thunderland River]]
 +
|-
 +
|
 +
|
 +
|[[The Cobweb|White Fang Bay]]
 +
|-
 +
|
 +
|
 +
|[[Rotting Hand Warband|The Wilds]]
 +
|}
 +
</td></tr>
 +
</table>

Latest revision as of 20:46, 22 February 2018

Orc Nation
Banner-orc nation.jpg
Founded 344 TA
Size Major Kingdom
Ruler U-Gene the Dwarf

History

The Orc Nation, known in the orcish tongue as Umduc, is the northernmost kingdom in the Reaches. Traditionally, the Orc Nation has been defined by the River White in the south, the Great Sea in the west, the Frozen Sea in the north, and the Shadowyarn Mountains in the east. At different points during the Third Age, orcs have gained access to the Pass of Lar allowing them to spread east over the Shadowyarn Mountains as far east as the Inner Sea. However, the eastern plains, sometimes called the Free Wilderlands, including the Thunderland Plains and Plains of the Beast are very sparsely populated partially because of their extremely severe winters. There is no ruling force in the area, and this region is still mostly untamed.

There have been reports in the Elven Histories of orcs in the northern Reaches as early as the First Age, showing that although the orcs do not keep written records, there have been orcish settlements west of the Shadowyarn Mountains for several thousand years. There are very few orcish buildings surviving from earlier times, as it is the orcish custom to destroy and burn all traces of previous rulers upon their death. Orcish society is built around the concept of the family clan, ruled by a dominant warrior. Oral tradition tells of great orcish leaders of past Ages uniting the clans into great nations. The height of orc power was during the mid-fourth century Third Age when the peoples of the Western Reaches were conquered and a number of major military victories were won (see the Orc Wars).

The current manifestation of the Orc Nation is one of the strongest in several hundred years. In the early ninth century TA, the orc clans united under Gruumsch, He-Who-Watches. An unnatural beast the size of a hill giant with a single eye, Gruumsch has lived for almost five generations of his subjects. Under his leadership, the Orc Nation has subjugated the lesser race of goblins and formed powerful alliances with the ogres, hill giants, and trolls of the Shadowyarn Mountains.

In 833 TA, Gruumsch made a brief pact with the Shadowland Empire. Orc armies played a key role in driving King Gregory and his knights from Teufeldorf. After the collapse of the Council of Seven, Gruumsch's army retreated to the north, although a close tie with Valdemar of Sandal is rumored to exist to this day. During the late ninth century TA, the orcish armies, under the command of their supreme war lord Gruumsch, have made many forays into Reaches both east and west of the Shadowyarn Mountains. These raids continue today.

The Orc Nation does not actively engage in large-scale trade with the outside world, surviving most by hunting and raiding. Rumors of trade with Sandal abound, however, and gold coins minted in that nation are often recovered off the bodies of orcs fallen in battle.

Orcs and goblins live in warrior tribes or warbands. The Orc Nation, united since the early ninth century TA under the command of Gruumsch, is comprised of nine major warbands. These nine are huge with thousands of individuals, while dozens of lesser warbands number little more than a few hundred warriors. These tribes are led by a powerful chieftain called a Warboss or, if he is very powerful, a Warlord. The more successful a Warboss is the more orcs and goblins will flock to join his tribe. As the tribe gets bigger the Warboss leads it to fight bigger battles, so he either becomes more famous still and his tribe gets even bigger or he is killed and his tribe breaks apart.

It is common to find goblins under the sway of orcs. In many cases these subservient goblins are more than happy with their lot, because it gives them a chance to complete any plundering, thieving and despoiling that the orcs forget to do. Every goblin knows that orcs are good fighters, certainly better than goblins, so it is a good life being in an orc tribe even if their masters treat them harshly and eat the odd straggler.

In addition to the common orcs and goblins, Gruumsch has formed powerful alliances with the Large Folk of the Shadowyarn Mountains, the ogres, hill giants and trolls. The elite fighters for the Orc Nation, the Black Orcs, are also subjects to He-Who-Watches, although they typically regard themselves above their common brethren.

Orc Nation (West)

Map-orc west.jpg
Places of Interest
Warband Free Lands Geography
Black Heart Warband Drodden (Leper Colony) The Barrens
Broken Head Warband Horned Society Bleak Hills
Death Moon Warband Hold of Stonefist Bramblewood
Dripping Blade Warband Barony of Timberway Cairn Hills
Red Axe Warband Troll Fens Clovenbeck
Cold Run
Crooked Burn
Dim Forest
Dourmoor
Forlorn Forest
Hookhill
Loftwood
Nether Ghyll
Rabid River
Ransom River
Shamblefield
Sunderhelm Plain
The Torrent
Vile March
Wintershriven

Orc Nation (East)

Map-orc east.jpg
Places of Interest
Warband Free Lands Geography
Bloody Claw Warband The Cobweb Ashen Forest
Evil Eye Warband Tegel Manor Blood Creek
Rotting Hand Warband The Bloodlent
Vile Rune Warband The Cleft
Dreadwood
Evershroud Valley
Gnarley Forest
Hellfurnaces
Hollow Highlands
Pass of Lar
Plains of the Beast
Thunderland Plain
Thunderland River
White Fang Bay
The Wilds