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Listed below are the most active and well-known organizations in the Reaches.  While an overview is provided, characters interested in membership should make contact with the organization to explore initiation.  Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated.
 
Listed below are the most active and well-known organizations in the Reaches.  While an overview is provided, characters interested in membership should make contact with the organization to explore initiation.  Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated.
  
 +
<table align="center">
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<tr><td>
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| style="width:360px; background-color:gray"|'''Organization'''
+
| style="width:250px; background-color:gray"|'''Organization'''
| style="width:60px; background-color:gray"|'''Races'''
+
| style="width:130px; background-color:gray"|'''Races'''
| style="width:180px; background-color:gray"|'''Common Classes'''
+
| style="width:220px; background-color:gray"|'''Common Classes'''
 
|-
 
|-
|[[Druids of Oakentree|Druids of Oakentree]]
+
|[[Collegium Magicium|Collegium Magicium]]
 
|Any
 
|Any
|Druid
+
|Wizards, Sorcerers, Alchemists, Summoner
 
|-
 
|-
|[[Rangers of the Wilderlands|Rangers of the Wilderlands]]
+
|[[Druids of Oakentree|Druids of Oakentree]]
|Any
 
|Rangers
 
|-
 
|[[Collegium Magicium|Collegium Magicium]]
 
 
|Any
 
|Any
|Wizards, Sorcerers
+
|Druids
 
|-
 
|-
 
|[[The Family|The Family]]
 
|[[The Family|The Family]]
 
|Any
 
|Any
|Rogues, Thieves
+
|Rogues
 
|-
 
|-
|[[Dark Path|Dark Path]]
+
|[[Order of Crusaders|Order of Crusaders]]
 
|Any
 
|Any
|Assassins
+
|Paladins, Cavaliers, Antipaladins (Dagda-Mor)
 
|-
 
|-
|[[The Temple of Shadows|The Temple of Shadows]]
+
|[[Order of the Winds|Order of the Winds]]
|Any
 
 
|Any
 
|Any
 +
|Monks
 
|-
 
|-
! colspan="3" style="background-color:gray"|
+
|[[Vanger's Mark]]
|-
 
 
 
|-
 
|[[Moradin|Hammerheim (Dwarven Pantheon)]]
 
|Dwarf
 
 
|Any
 
|Any
 +
|Monks
 
|-
 
|-
! colspan="3" style="background-color:gray"|
+
|[[Rangers of the Wilderlands|Rangers of the Wilderlands]]
|-
 
|[[Eldevira|Eldevira the Tree of All Branches, Goddess of Elves]]
 
|Elf
 
 
|Any
 
|Any
 +
|Rangers
 
|-
 
|-
! colspan="3" style="background-color:gray"|
+
|[[Royal Company|Royal Company]]
|-
 
|[[Temple of War|Temple of War (Anhur, God of War)]]
 
|Human
 
|Fighter, Barbarian, Cleric
 
|-
 
|[[Church of St. Theodore|Church of St. Theodore (Orion, God of Wisdom)]]
 
|Human
 
|Any (Cleric)
 
|-
 
|[[Anshar|Anshar, Lord of Darkness]]
 
|Human
 
 
|Any
 
|Any
 +
|Bards
 
|-
 
|-
|[[Arioch|Arioch, God of Chaos]]
+
|[[Warrior's Guild|Warrior's Guild]]
|Human
 
 
|Any
 
|Any
 +
|Fighters, Barbarians
 
|-
 
|-
|[[Bast, Cat Goddess]]
+
! colspan="3" style="background-color:gray"|  
|Human
 
|Any
 
 
|-
 
|-
|[[Bes|Bes, God of Luck]]
+
|[[The Butchers|The Butchers]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Brandobaris|Brandobaris, Master of Stealth]]
+
|[[Church of the Hearth|Church of the Hearth]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Cairm|Cairm, Goddess of Youth]]
+
|[[Church of St. Theodore|Church of St. Theodore]]  
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Dagda|Dagda, Lord of the Dawn]]
+
|[[Cult of Eternal Youth|Cult of Eternal Youth]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Dagonis|Dagonis, Goddess of Sleep and Dreams]]
+
|[[Cult of Shadows|Cult of Shadows]]
|Human
 
 
|Any
 
|Any
 +
|Clerics, Rogues
 
|-
 
|-
|[[Few|Few, God of Thunder and Lightning]]
+
|[[Dark Path|Dark Path]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Gabriel|Gabriel, Angel of Truth]]
+
|[[Dreamkeepers|Dreamkeepers]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Geb|Geb, God of Earth]]
+
|[[Fellowship of the Clover|Fellowship of the Clover]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Horus|Horus, God of Mercy]]
+
|[[The Gyre|The Gyre]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Ishtar|Ishtar, Goddess of Love]]  
+
|[[The Lawsmiths|The Lawsmiths]]
|Human
 
 
|Any
 
|Any
 +
|Clerics, Inquisitors
 
|-
 
|-
|[[Ishap|Ishap, God of Knowledge and Learning]]
+
|[[Librarians of Sarth|Librarians of Sarth]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Kakatal|Kakatal, God of Fire and Flames]]
+
|[[The Needlekin|The Needlekin]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Loki|Loki, The Moon God]]
+
|[[The Nightstalkers|The Nightstalkers]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Lolth|Lolth, The Serpent God]]
+
|[[Order of Merchant Keymasters|Order of Merchant Keymasters]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Misha|Misha, Goddess of the Wind]]
+
|[[Order of the Red Angel|Order of the Red Angel]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Moloch|Moloch, Sun God]]  
+
|[[Order of the Silver Throne|Order of the Silver Throne]]
|Human
 
 
|Any
 
|Any
 +
|Clerics, Inquisitors
 
|-
 
|-
|[[Mulciber|Mulciber, God of Magic]]
+
|[[Plague Doctors|Plague Doctors]]
|Human
 
 
|Any
 
|Any
 +
|Clerics, Alchemists
 
|-
 
|-
|[[Pan|Pan, God of Music and Poetry]]
+
|[[Storm Wardens|Storm Wardens]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Paulus|Paulus, Goddess of Justice]]
+
|[[War Lords|War Lords]]
|Human
 
 
|Any
 
|Any
 +
|Clerics
 
|-
 
|-
|[[Pell|Pell, God of Time]]
+
! colspan="3" style="background-color:gray"|  
|Human
 
|Any
 
 
|-
 
|-
|[[Ptah|Ptah, Master of the Planes]]
+
|[[The Bright Orcs|The Bright Orcs]]
|Human
+
|Orcs
 
|Any
 
|Any
 
|-
 
|-
|[[Rammus|Rammus, God of the Stars]]  
+
|[[Fellowship of Wee Travelers|Fellowship of Wee Travelers]]
|Human
+
|Gnomes, Hobbits
 
|Any
 
|Any
 
|-
 
|-
|[[Ratri|Ratri, Goddess of Thieves]]  
+
|[[Hammerheim|Hammerheim]]
|Human
+
|Dwarves
 
|Any
 
|Any
 
|-
 
|-
|[[Seker|Seker, God of Light]]
+
|[[Order of the Silver Acorn|Order of the Silver Acorn]]
|Human
+
|Elves
|Any
+
|Clerics
|-
 
|[[Set|Set, God of Evil and the Night]]
 
|Human
 
|Any
 
|-
 
|[[Straahsa|Straasha, God of the Waters]]
 
|Human
 
|Any
 
|-
 
|[[Surma|Surma, Goddess of the Plague]]
 
|Human
 
|Any
 
|-
 
|[[Tefnut|Tefnut, Goddess of Storms]]
 
|Human
 
|Any
 
|-
 
|[[Ukko|Ukko, Sky God]]
 
|Human
 
|Any
 
|-
 
|[[Voodrith|Voodrith, God of Slaughter]]
 
|Human
 
|Any
 
 
|-
 
|-
 
! colspan="3" style="background-color:gray"|  
 
! colspan="3" style="background-color:gray"|  
 
|-
 
|-
|[[Eadro|Eadro, God of the Merfolk]]  
+
|[[Hate|Hate]]
|Merfolk
 
|Any
 
|-
 
|[[Gruumsh|Gruumsh, God of Orcs]]
 
|Orcs
 
 
|Any
 
|Any
 +
|NPCs
 
|-
 
|-
|[[Rat God|Rat God]]
+
|[[Horned Society|The Horned Society]]
|Ratfolk
+
|Any Evil
|Any
+
|NPCs
 
|-
 
|-
|[[Llith|Llith, Mother of Reptilemen]]
+
|[[Ravenswood Trading Posts]]
|Lizardfolk
 
 
|Any
 
|Any
 +
|NPCs
 
|-
 
|-
|[[Fear|Fear]]
+
|[[Battle Against the Garnath#On Saint Gilbert|Questing Knights of Saint Gilbert]]
|Any
+
|Defunct
|Any
+
|Defunct
|-
 
|[[Hate|Hate]]
 
|Any
 
|Any
 
|-
 
! colspan="3" style="background-color:gray"|
 
 
|-
 
|-
 
|[[The Order of the Knights of the Kingdom]]
 
|[[The Order of the Knights of the Kingdom]]
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|Defunct
 
|Defunct
 
|}
 
|}
 +
</td></tr>
 +
</table>
 +
 +
NOTE:  See [[House Rules]] for any specific limitations in classes.

Revision as of 12:10, 9 June 2020

Cults02.jpg

Outside of family and clan, there are hundreds of organizations, societies and cults spread across the Realm.

Some of these organizations are traditional churches and temples to the pantheon of gods. Local and city gods might be heroes, martyrs or saints that have achieved demigod status to a small segment of the population with influence over a particular river or mountain, group of craftsmen, or a given chapel. Or, these gods might be powerful deities with thousands of followers, entire nations, or entire races.

Some organizations are well-known and respected in the Realm. Others work on the fringes of society - secret cabals and cults dedicated to any manner of depravity and evil.

Listed below are the most active and well-known organizations in the Reaches. While an overview is provided, characters interested in membership should make contact with the organization to explore initiation. Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated.

Organization Races Common Classes
Collegium Magicium Any Wizards, Sorcerers, Alchemists, Summoner
Druids of Oakentree Any Druids
The Family Any Rogues
Order of Crusaders Any Paladins, Cavaliers, Antipaladins (Dagda-Mor)
Order of the Winds Any Monks
Vanger's Mark Any Monks
Rangers of the Wilderlands Any Rangers
Royal Company Any Bards
Warrior's Guild Any Fighters, Barbarians
The Butchers Any Clerics
Church of the Hearth Any Clerics
Church of St. Theodore Any Clerics
Cult of Eternal Youth Any Clerics
Cult of Shadows Any Clerics, Rogues
Dark Path Any Clerics
Dreamkeepers Any Clerics
Fellowship of the Clover Any Clerics
The Gyre Any Clerics
The Lawsmiths Any Clerics, Inquisitors
Librarians of Sarth Any Clerics
The Needlekin Any Clerics
The Nightstalkers Any Clerics
Order of Merchant Keymasters Any Clerics
Order of the Red Angel Any Clerics
Order of the Silver Throne Any Clerics, Inquisitors
Plague Doctors Any Clerics, Alchemists
Storm Wardens Any Clerics
War Lords Any Clerics
The Bright Orcs Orcs Any
Fellowship of Wee Travelers Gnomes, Hobbits Any
Hammerheim Dwarves Any
Order of the Silver Acorn Elves Clerics
Hate Any NPCs
The Horned Society Any Evil NPCs
Ravenswood Trading Posts Any NPCs
Questing Knights of Saint Gilbert Defunct Defunct
The Order of the Knights of the Kingdom Defunct Defunct
The Pentaverate Defunct Defunct

NOTE: See House Rules for any specific limitations in classes.