Difference between revisions of "Tomb Kingdom"

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The Tomb Kingdom was formed at the end of the Hastur Rebellions when the skeleton armies of Grim fled south before the armies of Dugald Axeworthy (see the Hastur Rebellions). During his fifty year reign, Grim built several remote strongholds in the Sands of Time. These large pyramids were said to be connected by massive underground tunnels and chambers. There, the liche priests created minions from the fallen bodies of Grim's foes.
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The Tomb Kingdom was formed at the end of the [[The Hastur Rebellions|Hastur Rebellions]] when the skeleton armies of Grim fled south before the armies of Dugald Axeworthy.
  
Although tiny, barely larger than the garrison of some large cities, the Tomb Kingdom is protected by its hostile environs. There is no water nor food in the bleak, desolate desert. Near the pyramids, there is no life whatsoever. Undoubtedly, the forces of this undead kingdom will grow with time. Currently, the Tomb Kingdom is led by Nightshade, a faithful priest of Grim, who took command when his master was slain during the Storming of Teufeldorf.
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During their occupation of Teufeldorf, the liche priests of Grim delved deep into the libraries of the City-State.  There, they found evidence of a large pyramid complex located in the Sands of Time.  An [[The Temple of Bast|adventuring logbook]] written in 829 TA had discovered the complex, although there were no maps and the tale did not provide a precise location for the complex.  Early in his fifty year reign, Grim sent a number of scouting missions to the area, finding the complex in 860 TA.  While clearly of [[The Netherworld#Excaliber Transmissions|otherworldly]] design, the complex was empty and remote.  Grim created a stronghold here.  These large pyramids are said to be connected by massive underground tunnels and chambers. There, the liche priests could create minions from the fallen bodies of Grim's foes in ideal conditions.
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Although tiny, barely larger than the garrison of some large cities, the Tomb Kingdom is protected by its hostile environs. There is no water nor food in the bleak, desolate desert. Near the pyramids, there is no life whatsoever. Undoubtedly, the forces of this undead kingdom will grow with time. Currently, the Tomb Kingdom is led by Nightshade, a faithful priest of Grim, who took command when his master was slain during the [[Storming of Teufeldorf Castle]].
  
 
== Nearby Places of Interest ==
 
== Nearby Places of Interest ==
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'''Cave of Runes'''
 
'''Cave of Runes'''
  
885 TA - A village of scorpionmen was created outside the Cave of Runes.  The village was called Skarit, and it acted as home base to scorpionmen priests who were searching the Cave of Runes for a teleport to the [[Temple of the Amphisbaena]].  Adventurers seeking the boon of the Amphisbaena assaulted the Cave, killing the priest.  The remaining scorpionmen fled the area, and the sands eventually claimed the buildings of the village of Skarit.
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In recent time, the Cave of Runes was discovered again in 885 TA.  The cave was hidden behind the village of Skarit at the extreme southern end of the Shadowyarn Mountains.  The village was a base camp for scorpionmen priests who were searching the Cave of Runes for a teleport to the [[Temple of the Amphisbaena]].  At the temple, they sought the boon of the Amphisbaena.  In 885 TA, the area was attacked by humans from the Reaches.  The priests were killed, the villagers fled the area, and the sands eventually claimed the buildings of the village of Skarit.
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Since then, the Cave has been claimed by both the Crown and the wizard Hylax.

Revision as of 17:11, 19 March 2017

Tomb Kingdom
Shield-tomb kingdom.jpg
Founded 858 TA
Size Major Kingdom
Ruler Grim

The Tomb Kingdom was formed at the end of the Hastur Rebellions when the skeleton armies of Grim fled south before the armies of Dugald Axeworthy.

During their occupation of Teufeldorf, the liche priests of Grim delved deep into the libraries of the City-State. There, they found evidence of a large pyramid complex located in the Sands of Time. An adventuring logbook written in 829 TA had discovered the complex, although there were no maps and the tale did not provide a precise location for the complex. Early in his fifty year reign, Grim sent a number of scouting missions to the area, finding the complex in 860 TA. While clearly of otherworldly design, the complex was empty and remote. Grim created a stronghold here. These large pyramids are said to be connected by massive underground tunnels and chambers. There, the liche priests could create minions from the fallen bodies of Grim's foes in ideal conditions.

Although tiny, barely larger than the garrison of some large cities, the Tomb Kingdom is protected by its hostile environs. There is no water nor food in the bleak, desolate desert. Near the pyramids, there is no life whatsoever. Undoubtedly, the forces of this undead kingdom will grow with time. Currently, the Tomb Kingdom is led by Nightshade, a faithful priest of Grim, who took command when his master was slain during the Storming of Teufeldorf Castle.

Nearby Places of Interest

Sands of Time

Since the beginning of recorded history, the Sands of Time has intrigued and challenged mankind. It is supposedly filled with riches - copper, silver, gold and gem minerals. The harsh climate, wildly varying temperatures, and hostile inhabitants who battle any intruder with ferocious determination and blood lust tend to discourage exploitation. The dervishes rumored to dwell in the bordering hills likewise turn away would-be explorers. One or two organized forces have attempted to penetrate the Sands of Time, but none have ever returned to tell what happened.

Cave of Runes

In recent time, the Cave of Runes was discovered again in 885 TA. The cave was hidden behind the village of Skarit at the extreme southern end of the Shadowyarn Mountains. The village was a base camp for scorpionmen priests who were searching the Cave of Runes for a teleport to the Temple of the Amphisbaena. At the temple, they sought the boon of the Amphisbaena. In 885 TA, the area was attacked by humans from the Reaches. The priests were killed, the villagers fled the area, and the sands eventually claimed the buildings of the village of Skarit.

Since then, the Cave has been claimed by both the Crown and the wizard Hylax.