Chaos (9-27-2003)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen20091125
 SorcererWiz10081110Scroll of Dispelling,1
 SorcererWiz10081901
UnitTypeAtksHitsSaveCmdSizePts
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 OgresInf445031052
 Chaos HoundsCav3300330
 Chaos HoundsCav3300330
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Marauder HorsemenCav3350390
 ChariotsCht3350395
 ChariotsCht3350395
 ChariotsCht3350395
 ChariotsCht3350395
 ChariotsCht3350395
 HarpiesMon23603653
Breakpoint of 9      2000 

Chaos The Old World is a dangerous place where malevolent monsters ...

1 - Boon of Chaos, 4+, unit he is with.
+1 attack for each stand in the unit and for himself.
Anger of the Gods 4+, 30 cm.
Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
The Rage of Chaos, 5+, 30 cm.
The attacks of a single friendly unit are increased by n D6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself.
Curse of Chaos, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

2 - If they can charge humans using initiative movement they have to.

3 - Flyer. Based like infantry.

Scroll of Dispelling When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only