Chaos (3-30-2006)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen20091125
 SorcererWiz10081901
 SorcererWiz10081901
UnitTypeAtksHitsSaveCmdSizePts
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 OgresInf44503110Sword of Fate,2
 OgresInf445031052
 Chaos HoundsCav3300330
 Chaos HoundsCav3300330
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 ChariotsCht3350395
 ChariotsCht3350395
 Chaos SpawnMon3/343011103
Breakpoint of 9      2000 

Chaos The Old World is a dangerous place where malevolent monsters ...

1 - Boon of Chaos, 4+, unit he is with.
+1 attack for each stand in the unit and for himself.
Anger of the Gods 4+, 30 cm.
Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
The Rage of Chaos, 5+, 30 cm.
The attacks of a single friendly unit are increased by n D6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself.
Curse of Chaos, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

2 - If they can charge humans using initiative movement they have to.

3 - Range 15cm. 360 degree fire arc. Can only be moved if in a brigade and the brigade has more non spawn units than spawns. Doesn't count against brigade unit limit.

Sword of Fate +1 Attack to one single stand in the first combat engagment. One use only