Chris' Army (Battle of the Fortress)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen20091125
 SorcererWiz10081901
 SorcererWiz100811901
  Chaos DragonMM3/300002
UnitTypeAtksHitsSaveCmdSizePts
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 OgresInf445031053
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
Breakpoint of 6      2000 

V2.2

1 - Boon of Chaos, 4+, unit he is with.
+1 attack for each stand in the unit and for himself.
Anger of the Gods 4+, 30 cm.
Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
The Rage of Chaos, 5+, 30 cm.
The attacks of a single friendly unit are increased by n D6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself.
Curse of Chaos, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

2 - Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.

3 - If they can charge humans using initiative movement they have to.