Chaos - Army (Ideal)
| Character | Type | Atks | Hits | Save | Cmd | Size | Pts |   | 
|  General | Gen | 2 | 0 | 0 | 9 | 1 | 125 |  | 
|  Sorcerer | Wiz | 1 | 0 | 0 | 8 | 1 | 190 | 1 | 
|   Chaos Dragon | MM | 3/3 | 0 | 0 | 0 | 0 |  | 2 | 
|  Sorcerer | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 1 | 
| Unit | Type | Atks | Hits | Save | Cmd | Size | Pts |   | 
|  Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 |  | 
|  Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 |  | 
|  Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 |  | 
|  Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 |  | 
|  Marauders | Inf | 3 | 3 | 5 | 0 | 3 | 60 |  | 
|  Marauders | Inf | 3 | 3 | 5 | 0 | 3 | 60 |  | 
|  Marauders | Inf | 3 | 3 | 5 | 0 | 3 | 60 |  | 
|  Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 3 | 
|  Chaos Knights | Cav | 4 | 4 | 4 | 0 | 3 | 200 |  | 
|  Chaos Knights | Cav | 4 | 4 | 4 | 0 | 3 | 200 |  | 
|  Marauder Horsemen | Cav | 3 | 3 | 5 | 0 | 3 | 90 |  | 
|  Marauder Horsemen | Cav | 3 | 3 | 5 | 0 | 3 | 90 |  | 
|  Harpies | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 4 | 
|  Harpies | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 4 | 
V2.2
1 - 
Boon of Chaos, 4+, unit he is with.
+1 attack for each stand in the unit and for himself.
Anger of the Gods 4+, 30 cm.
Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
The Rage of Chaos, 5+, 30 cm.
The attacks of a single friendly unit are increased by n D6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself.
Curse of Chaos, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.
2 - 
Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
3 - 
If they can charge humans using initiative movement they have to.
4 - 
Flyer. Based like infantry.