Chaos - Roster (Ideal)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen20091125
 HeroHer1008180
 HeroHer1008180
 SorcererWiz10081901
 SorcererWiz10081901
 SorcererWiz100811901
  Chaos DragonMM3/300002
 SorcererWiz100811901
  Chaos DragonMM3/300002
UnitTypeAtksHitsSaveCmdSizePts
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 OgresInf445031053
 OgresInf445031053
 TrollsInf535031104
 TrollsInf535031104
 Chaos HoundsCav3300330
 Chaos HoundsCav3300330
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 ChariotsCht3350395
 ChariotsCht3350395
 Chaos SpawnMon3/343011105
 Chaos SpawnMon3/343011105
 Dragon OgresMon64503250
 Dragon OgresMon64503250
 HarpiesMon23603656
 HarpiesMon23603656
Breakpoint of 15      4375 

V2.2

1 - Boon of Chaos, 4+, unit he is with.
+1 attack for each stand in the unit and for himself.
Anger of the Gods 4+, 30 cm.
Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
The Rage of Chaos, 5+, 30 cm.
The attacks of a single friendly unit are increased by n D6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself.
Curse of Chaos, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

2 - Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.

3 - If they can charge humans using initiative movement they have to.

4 - -1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.

5 - Causes Terror. Range 15cm. 360 degree fire arc.
Can only be ordered if they are part of a brigade with at least one Non-Spawn Unit. Can be included as a bonus to the size of a brigade up to a maximum of one Spawn per non-Spawn unit. Can move on initiative as normal.

6 - Flyer. Based like infantry.