Dwarf (4-24-2003)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen200101155
 RunesmithRun10081901
UnitTypeAtksHitsSaveCmdSizePts
 HandgunnersInf3/14603902
 RangersInf3/145031103
 RangersInf3/145031103
 RangersInf3/145031103
 Troll SlayersInf5400385Sword of Fate,4
 Troll SlayersInf54003804
 Troll SlayersInf54003804
 WarriorsInf34403110
 WarriorsInf34403110
 WarriorsInf34403110
 WarriorsInf34403110
 WarriorsInf34403110
 WarriorsInf34403110
 CannonsArt1/22602905
 CannonsArt1/22602905
 Flame cannonArt1/2D62601506
 Flame cannonArt1/2D62601506
 GyrocopterMac1/33501757
 GyrocopterMac1/33501757
Breakpoint of 10      2000 

Dwarfs The Dwarfs live in fortified subterranean strogholds ...

1 - Dispels on a 4+.

2 - Shots treat enemy save as 1 worse.

3 - Can pursue all types of enemy.

4 - Ignore terror. Have to charge on initiative. Cannot be driven back. Whenever possible they must pursue and advance in combat. +1 attack when fighting a Monster. Opponent gets points, if Slayers are alive at the end of the game.

5 - Range 60 cm. Treats defended targets as in the open and fortified targets as defended. Ignores armour. Ball bounces 5cm from end of first stand hit doing 1 attack per additional stand hit. Fires grape shot when charged, no penetration and target saves as normal. Cannot use initiative to charge.

6 - Range 30 cm. On adouble a misfire occured. Depending on double:
1. Destroyed
2. Does 2D6+4 hits and explodes
3. Does 6 hits and from now on only D6 attacks
4. Does not shoot this turn.
5. 10 hits no special effect.
6. D6 + 12 hits
Cannot use initiative to charge.

7 - Flyer. Range 30 cm. It's shots reduce the target's save by 1.

Sword of Fate +1 Attack to one single stand in the first combat engagment. One use only