Dwarfs and Gnomes (3-31-2005)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
General | Gen | 2 | 0 | 0 | 10 | 1 | 155 | |
Runesmith | Run | 1 | 0 | 0 | 8 | 1 | 110 | Scroll of Dispelling,1 |
Gnome Mage | Wiz | 0 | 0 | 0 | 7 | 1 | 65 | 2 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Handgunners | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 3 |
Handgunners | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 3 |
Rangers | Inf | 3/1 | 4 | 5 | 0 | 3 | 110 | 4 |
Rangers | Inf | 3/1 | 4 | 5 | 0 | 3 | 110 | 4 |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Troll Slayers | Inf | 5 | 4 | 0 | 0 | 3 | 80 | 5 |
Troll Slayers | Inf | 5 | 4 | 0 | 0 | 3 | 80 | 5 |
Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Cannons | Art | 1/2 | 2 | 6 | 0 | 2 | 90 | 6 |
Cannons | Art | 1/2 | 2 | 6 | 0 | 2 | 90 | 6 |
Giant Snail | Mon | 4 | 6 | 4 | 0 | 1 | 125 | 7 |
Giant Snail | Mon | 4 | 6 | 4 | 0 | 1 | 125 | 7 |
Dwarfs and Gnomes
Rules for Runesmith and Trollslayers have changed.
1 -
Dispels on a 4+ if he is within 50cm of the enemy wizard.
2 -
Can re-roll failed attempts to cast a spell like High Elf Mages. Can command only units with gnomes in them.
1. Muddy Bog, 4+, 30cm. Until end of enemy's next turn, target unit is half move even on charge.
2. Dug In, 5+, 30cm. Target unit must be engaged in combat. Unit is considered defended. If it is already defended, it is fortified. Cannot be cast on a fortified unit.
3. Ball Lightning, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.
4. Fist of Hylax, 6+, joined unit in combat. D6 attacks that carry over into combat.
3 -
Shots treat enemy save as 1 worse.
4 -
Can pursue all types of enemy.
5 -
Ignore terror. Have to charge on initiative. Cannot be driven back. Whenever possible they must pursue and advance in combat. +1 attack when fighting a Monster. Opponent gets full points, if any Slayer stand is still alive at the end of the game. If a Slayer unit is destroyed the Dwarf player gets their points as victory points not the opponent.
6 -
Range 60 cm. Treats defended targets as in the open and fortified targets as defended. Ignores armour. Ball bounces 5cm from end of first stand hit doing 1 attack per additional stand hit. Fires grape shot when charged, no penetration and target saves as normal. Cannot use initiative to charge.
7 -
May only be brigaded with Giant Snails. Causes terror. May move only twice per turn.
Scroll of Dispelling
When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only