High Elves (Rogue Trader)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen200101210Orb of Majesty
 HeroHer1008180
 WizardWiz00081110Scroll of Dispelling,1
 WizardWiz00081901
UnitTypeAtksHitsSaveCmdSizePts
 ArchersInf3/13603752
 ArchersInf3/13603752
 ArchersInf3/13603752
 ArchersInf3/13603752
 ArchersInf3/13603752
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 ReaversCav3/1360390
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 ChariotsCht3350395
 Giant EaglesMon23603703
 Giant EaglesMon23603703
 Multi-Bolt ThrowerArt1/32002654
 Multi-Bolt ThrowerArt1/32002654
Breakpoint of 10      2000 

Revised High Elves Army List Changed Issues:

General (points)
Wizard (points, no Spell Re-roll on 1)
Light of Battle
Only Archers get +1 to hit

1 - The wizard can re-roll all failed cast attempts once but not if a -1- was rolled.
Storm of Stone, 6+, 30cm.
D3 attacks against each enemy unit within range. Does not cause drive backs.
Light of Battle, 5+, 30cm.
In the following combat phase, every friendly unit including characters within range add +1 attack. Can be allocated to any stand in the unit.
Heavens Fire, 5+, 30cm.
The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
Hail of Destruction, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

2 - +1 to hit when shooting.

3 - Flyer.

4 - Range 40 cm. Cannot use initiative to charge.

Scroll of Dispelling When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only

Orb of Majesty If the General fails a command roll, he can repeat it, but he has to use a Command of 8 instead of his own. All modifiers are taken into account, but the failed attempt is ignored for the number of commands already given modifier. One use only.