High Elf (2014-04-19)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen200101210Orb of Majesty
 HeroHer10081180
  DragonMM3/300001
 WizardWiz00081120Ring of Magic,2
 WizardWiz00081110Scroll of Dispelling,2
UnitTypeAtksHitsSaveCmdSizePts
 ArchersInf3/13603753
 ArchersInf3/13603753
 ArchersInf3/13603753
 ArchersInf3/13603753
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 ReaversCav3/13603100
 ReaversCav3/13603100
 ReaversCav3/13603100
 ReaversCav3/13603100
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
Breakpoint of 8      2000 

V2.2

1 - Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.

2 - The wizard can re-roll all failed cast attempts once but not if a -1- was rolled.
Storm of Stone, 6+, 30cm.
D3 attacks against each enemy unit within range. Does not cause drive backs.
Light of Battle, 5+, 30cm.
In the following combat phase, every friendly unit including characters within range add +1 attack. Can be allocated to any stand in the unit.
Heavens Fire, 4+, 30cm.
The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
Hail of Destruction, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

3 - +1 to hit when shooting.

Scroll of Dispelling When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only

Orb of Majesty If the General fails a command roll, he can repeat it, but he has to use a Command of 8 instead of his own. All modifiers are taken into account, but the failed attempt is ignored for the number of commands already given modifier. One use only.

Ring of Magic Cast spell without rolling the dice. One use only.