High Elf (2016-02-13)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen200101180
 HeroHer1008180
 WizardWiz00081120Ring of Magic,1
UnitTypeAtksHitsSaveCmdSizePts
 ArchersInf3/13603752
 ArchersInf3/13603752
 ArchersInf3/13603752
 ArchersInf3/13603752
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Giant EaglesMon23603703
 Giant EaglesMon23603703
Breakpoint of 7      1500 

V2.2

1 - The wizard can re-roll all failed cast attempts once but not if a -1- was rolled.
Storm of Stone, 6+, 30cm.
D3 attacks against each enemy unit within range. Does not cause drive backs.
Light of Battle, 5+, 30cm.
In the following combat phase, every friendly unit including characters within range add +1 attack. Can be allocated to any stand in the unit.
Heavens Fire, 4+, 30cm.
The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
Hail of Destruction, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

2 - +1 to hit when shooting.

3 - Flyer.

Ring of Magic Cast spell without rolling the dice. One use only.