High Elf - Roster (Ideal)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen200101180
 HeroHer1008180
 HeroHer1008180
 HeroHer10081100
  Giant EagleMM200001
 HeroHer10081180
  DragonMM3/300002
 HeroHer1008190
  ChariotCM10000
 WizardWiz00081903
 WizardWiz00081903
UnitTypeAtksHitsSaveCmdSizePts
 ArchersInf3/13603754
 ArchersInf3/13603754
 ArchersInf3/13603754
 ArchersInf3/13603754
 ArchersInf3/13603754
 ArchersInf3/13603754
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 SpearmenInf3350360
 ReaversCav3/13603100
 ReaversCav3/13603100
 ReaversCav3/13603100
 ReaversCav3/13603100
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 Silver HelmsCav33403110
 ChariotsCht3350395
 ChariotsCht3350395
 ChariotsCht3350395
 ChariotsCht3350395
 Dragon RidersMon6/364013005
 Giant EaglesMon23603701
 Giant EaglesMon23603701
 Multi-Bolt ThrowerArt1/32002656
 Multi-Bolt ThrowerArt1/32002656
Breakpoint of 16      3710 

V2.2

1 - Flyer.

2 - Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.

3 - The wizard can re-roll all failed cast attempts once but not if a -1- was rolled.
Storm of Stone, 6+, 30cm.
D3 attacks against each enemy unit within range. Does not cause drive backs.
Light of Battle, 5+, 30cm.
In the following combat phase, every friendly unit including characters within range add +1 attack. Can be allocated to any stand in the unit.
Heavens Fire, 4+, 30cm.
The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
Hail of Destruction, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.

4 - +1 to hit when shooting.

5 - Flyer. Causes terror. Range 20cm. Can be badly hurt.

6 - Range 40 cm. Cannot use initiative to charge.