Orc and Goblin (7-15-2004)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Orc General | Gen | 2 | 0 | 0 | 8 | 1 | 95 | |
Orc Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 1 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 1 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 3 |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 4 |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 4 |
Orcs and Goblins
Orcs are ferocious raiders and relentless warriors who ...
1 -
Foot of Gork, 6+, 50cm.
Target unit is attacked by 6 attacks. No drive back.
Gotcha, 5+, 30cm.
3 attacks against each unit friend or foe on a 30cm long line.
GEROFF!, 5+, 60cm.
Unengaged unit driven back 5xD6cm towards it's own table edge. No rout possible. Units that can not be driven back are unaffected by Gerroff.
Waaagh, 4+, 30cm.
Each stand in the target unit adds +1 attack in the following Combat Phase.
2 -
Range 15cm.
3 -
If they can charge humans using initiative movement they have to.
4 -
Range 60 cm. Ignores armour. Cannot stand and shoot.