Orc and Goblin (7-29-2004)
CharacterTypeAtksHitsSaveCmdSizePts
 Orc GeneralGen2008195
 Orc HeroHer1008180
 Goblin ShamanWiz00061301
 Goblin ShamanWiz00061301
 Orc ShamanWiz00071451
 Orc ShamanWiz00071451
UnitTypeAtksHitsSaveCmdSizePts
 Black OrcsInf44503110
 Black OrcsInf44503110
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 OgresInf445031053
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Rock LobberArt1/33001754
 Rock LobberArt1/33001754
Breakpoint of 12      2000 

Orcs and Goblins Orcs are ferocious raiders and relentless warriors who ...

1 - Foot of Gork, 6+, 50cm.
Target unit is attacked by 6 attacks. No drive back.
Gotcha, 5+, 30cm.
3 attacks against each unit friend or foe on a 30cm long line.
GEROFF!, 5+, 60cm.
Unengaged unit driven back 5xD6cm towards it's own table edge. No rout possible. Units that can not be driven back are unaffected by Gerroff.
Waaagh, 4+, 30cm.
Each stand in the target unit adds +1 attack in the following Combat Phase.

2 - Range 15cm.

3 - If they can charge humans using initiative movement they have to.

4 - Range 60 cm. Ignores armour. Cannot stand and shoot.