Orc and Goblin (Tacticon Monster)
CharacterTypeAtksHitsSaveCmdSizePts
 Orc GeneralGen2008195
 Orc HeroHer10081160
  WyvernMM200001
 Goblin ShamanWiz00061302
 Goblin ShamanWiz00061302
 Orc ShamanWiz00071452
 Orc ShamanWiz00071452
UnitTypeAtksHitsSaveCmdSizePts
 Black OrcsInf44503110
 Black OrcsInf44503110
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 OgresInf445031054
 OgresInf445031054
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 TrollsInf535031105
 TrollsInf535031105
 Boar RidersCav43503115Sword of Fate
 Boar RidersCav43503110
 GiantMon885011506
 GiantMon885011506
Breakpoint of 10      2000 

Orcs and Goblins Orcs are ferocious raiders and relentless warriors who ...

1 - Flyer. Causes terror.

2 - Foot of Gork, 6+, 50cm.
Target unit is attacked by 6 attacks. No drive back.
Gotcha, 5+, 30cm.
3 attacks against each unit friend or foe on a 30cm long line.
GEROFF!, 5+, 60cm.
Unengaged unit driven back 5xD6cm towards it's own table edge. No rout possible. Units that can not be driven back are unaffected by Gerroff.
Waaagh, 4+, 30cm.
Each stand in the target unit adds +1 attack in the following Combat Phase.

3 - Range 15cm.

4 - If they can charge humans using initiative movement they have to.

5 - -1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.

6 - Causes terror. Can only brigaded with other giants. If a giant fails a command check, roll a D6:
1. does nothing
2. Moves directly to nearest table edge. Attacks friend or foe he runs into
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves staright ahead attacking enemies and passing through friends. A unit passed through is automaticaly confused.
5. moves towards the nearest enemy unit to attack, passing through friends as in 4
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round. Can be badly hurt

Sword of Fate +1 Attack to one single stand in the first combat engagment. One use only