Orc and Goblin (Tacticon Monster)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Orc General | Gen | 2 | 0 | 0 | 8 | 1 | 95 | |
Orc Hero | Her | 1 | 0 | 0 | 8 | 1 | 160 | |
Wyvern | MM | 2 | 0 | 0 | 0 | 0 | | 1 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 2 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 2 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 2 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 2 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 4 |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 4 |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 5 |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 5 |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 115 | Sword of Fate |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Giant | Mon | 8 | 8 | 5 | 0 | 1 | 150 | 6 |
Giant | Mon | 8 | 8 | 5 | 0 | 1 | 150 | 6 |
Orcs and Goblins
Orcs are ferocious raiders and relentless warriors who ...
1 -
Flyer. Causes terror.
2 -
Foot of Gork, 6+, 50cm.
Target unit is attacked by 6 attacks. No drive back.
Gotcha, 5+, 30cm.
3 attacks against each unit friend or foe on a 30cm long line.
GEROFF!, 5+, 60cm.
Unengaged unit driven back 5xD6cm towards it's own table edge. No rout possible. Units that can not be driven back are unaffected by Gerroff.
Waaagh, 4+, 30cm.
Each stand in the target unit adds +1 attack in the following Combat Phase.
3 -
Range 15cm.
4 -
If they can charge humans using initiative movement they have to.
5 -
-1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.
6 -
Causes terror. Can only brigaded with other giants. If a giant fails a command check, roll a D6:
1. does nothing
2. Moves directly to nearest table edge. Attacks friend or foe he runs into
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves staright ahead attacking enemies and passing through friends. A unit passed through is automaticaly confused.
5. moves towards the nearest enemy unit to attack, passing through friends as in 4
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round. Can be badly hurt
Sword of Fate
+1 Attack to one single stand in the first combat engagment. One use only