Orc and Goblin (11-4-2004)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Orc General | Gen | 2 | 0 | 0 | 8 | 1 | 95 | |
Goblin Hero | Her | 1 | 0 | 0 | 7 | 1 | 125 | |
Wyvern | MM | 2 | 0 | 0 | 0 | 0 | | 1 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 2 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 2 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 65 | Scroll of Dispelling,2 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 2 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 120 | Sword of Cleaving |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 3 |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 4 |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 4 |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Giant | Mon | 8 | 8 | 5 | 0 | 1 | 150 | 5 |
Orcs and Goblins
Orcs are ferocious raiders and relentless warriors who ...
1 -
Flyer. Causes terror.
2 -
Foot of Gork, 6+, 50cm.
Target unit is attacked by 6 attacks. No drive back.
Gotcha, 5+, 30cm.
3 attacks against each unit friend or foe on a 30cm long line.
GEROFF!, 5+, 60cm.
Unengaged unit driven back 5xD6cm towards it's own table edge. No rout possible. Units that can not be driven back are unaffected by Gerroff.
Waaagh, 4+, 30cm.
Each stand in the target unit adds +1 attack in the following Combat Phase.
3 -
Range 15cm.
4 -
If they can charge humans using initiative movement they have to.
5 -
Causes terror. Can only brigaded with other giants. If a giant fails a command check, roll a D6:
1. does nothing
2. Moves directly to nearest table edge. Attacks friend or foe he runs into
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves staright ahead attacking enemies and passing through friends. A unit passed through is automaticaly confused.
5. moves towards the nearest enemy unit to attack, passing through friends as in 4
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round. Can be badly hurt
Scroll of Dispelling
When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only
Sword of Cleaving
Re-roll 1 attack dice in each round of combat.