Orc and Goblin (2007-11-8)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen2008195
 Orc HeroHer1008180
 Orc ShamanWiz00071451
 Orc ShamanWiz00071451
 Goblin ShamanWiz00061301
 Goblin ShamanWiz00061301
UnitTypeAtksHitsSaveCmdSizePts
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 GoblinsInf2/13003302
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 OgresInf445031053
 Black OrcsInf44503110
 Black OrcsInf44503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Rock LobberArt1/33001754
 Rock LobberArt1/33001754
Breakpoint of 12      2000 

V2.2

1 - 1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks. No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm. Unengaged unit driven back 5d6cm towards it's own table edge. No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.


2 - Range 15cm.

3 - If they can charge humans using initiative movement they have to.

4 - Range 60cm. Ignores armour. Cannot stand and shoot.