Orc and Goblin (2010-03-13)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
General | Gen | 2 | 0 | 0 | 8 | 1 | 95 | |
Orc Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 65 | Scroll of Dispelling,1 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 1 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 115 | Sword of Fate |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Giants | Mon | 8 | 8 | 5 | 0 | 1 | 150 | 3 |
Giants | Mon | 8 | 8 | 5 | 0 | 1 | 150 | 3 |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 4 |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 4 |
V2.2
1 -
1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks. No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm. Unengaged unit driven back 5d6cm towards it's own table edge. No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.
2 -
Range 15cm.
3 -
Causes terror. Can only be brigaded with other giants. Can be badly hurt. If a giant fails a command check, roll a d6:
1. Does nothing.
2. Moves directly to nearest table edge. Attacks friend or foe he runs into.
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves straight ahead attacking enemies and passing through friends. A unit passed through is automatically confused.
5. Moves towards the nearest enemy unit to attack, passing through friends as in 4.
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round.
4 -
Range 60cm. Ignores armour. Cannot stand and shoot.
Scroll of Dispelling
When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only
Sword of Fate
+1 Attack to one single stand in the first combat engagment. One use only