Orc and Goblin (2012-06-30a)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
General | Gen | 2 | 0 | 0 | 8 | 1 | 95 | |
Orc Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 1 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 1 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 3 |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 3 |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 115 | Sword of Fate |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 4 |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 4 |
Giants | Mon | 8 | 8 | 5 | 0 | 1 | 170 | Banner of Fortune,5 |
Giants | Mon | 8 | 8 | 5 | 0 | 1 | 160 | Sword of Cleaving,5 |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 6 |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 6 |
V2.2
1 -
1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks. No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm. Unengaged unit driven back 5d6cm towards it's own table edge. No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.
2 -
Range 15cm.
3 -
If they can charge humans using initiative movement they have to.
4 -
-1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.
5 -
Causes terror. Can only be brigaded with other giants. Can be badly hurt. If a giant fails a command check, roll a d6:
1. Does nothing.
2. Moves directly to nearest table edge. Attacks friend or foe he runs into.
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves straight ahead attacking enemies and passing through friends. A unit passed through is automatically confused.
5. Moves towards the nearest enemy unit to attack, passing through friends as in 4.
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round.
6 -
Range 60cm. Ignores armour. Cannot stand and shoot.
Banner of Fortune
Reroll all shooting or close combat dices. One use only
Sword of Cleaving
Re-roll 1 attack dice in each round of combat.
Sword of Fate
+1 Attack to one single stand in the first combat engagment. One use only