Orc and Goblin (2016-09-25)
| Character | Type | Atks | Hits | Save | Cmd | Size | Pts |   | 
|  General | Gen | 2 | 0 | 0 | 8 | 1 | 95 |  | 
|  Orc Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 |  | 
|  Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 1 | 
|  Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 1 | 
|  Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 | 
|  Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 1 | 
| Unit | Type | Atks | Hits | Save | Cmd | Size | Pts |   | 
|  Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 | 
|  Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 | 
|  Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 | 
|  Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 | 
|  Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 | 
|  Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 2 | 
|  Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 |  | 
|  Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 |  | 
|  Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 |  | 
|  Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 |  | 
|  Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 |  | 
|  Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 |  | 
|  Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 3 | 
|  Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 |  | 
|  Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 |  | 
|  Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 |  | 
|  Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 |  | 
|  Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 |  | 
|  Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 |  | 
|  Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 |  | 
|  Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 |  | 
|  Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 4 | 
|  Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 4 | 
V2.2
1 - 
1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks.  No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm.  Unengaged unit driven back 5d6cm towards it's own table edge.  No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.
2 - 
Range 15cm.
3 - 
If they can charge humans using initiative movement they have to.
4 - 
Range 60cm. Ignores armour. Cannot stand and shoot.