Orc and Goblin - Roster (Ideal)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen2008195
 Orc HeroHer1008180
 Orc HeroHer1008180
 Orc HeroHer10081160
  WyvernMM200001
 Orc HeroHer1008190
  ChariotCM10000
 Orc ShamanWiz00071452
 Orc ShamanWiz00071452
 Goblin ShamanWiz00061302
 Goblin ShamanWiz00061302
UnitTypeAtksHitsSaveCmdSizePts
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 GoblinsInf2/13003303
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 OgresInf445031054
 OgresInf445031054
 Black OrcsInf44503110
 Black OrcsInf44503110
 TrollsInf535031105
 TrollsInf535031105
 Wolf RidersCav2/13603606
 Wolf RidersCav2/13603606
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Wolf ChariotsCht3360380
 GiantsMon885011507
 GiantsMon885011507
 Rock LobberArt1/33001758
 Rock LobberArt1/33001758
Breakpoint of 16      3155 

V2.2

1 - Flyer.

2 - 1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks. No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm. Unengaged unit driven back 5d6cm towards it's own table edge. No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.


3 - Range 15cm.

4 - If they can charge humans using initiative movement they have to.

5 - -1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.

6 - Range 15cm. Shooting arc of 360 degrees.

7 - Causes terror. Can only be brigaded with other giants. Can be badly hurt. If a giant fails a command check, roll a d6:
1. Does nothing.
2. Moves directly to nearest table edge. Attacks friend or foe he runs into.
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves straight ahead attacking enemies and passing through friends. A unit passed through is automatically confused.
5. Moves towards the nearest enemy unit to attack, passing through friends as in 4.
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round.

8 - Range 60cm. Ignores armour. Cannot stand and shoot.