Undead (7-20-2002)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Tomb King | Gen | 2 | 0 | 0 | 9 | 1 | 130 | 1 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 190 | 2 |
Zombie Dragon | MM | 3/3 | 0 | 0 | 0 | 0 | | 3 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 110 | Scroll of Dispelling,2 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 2 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 2 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Carrions | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 4 |
Carrions | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 4 |
Sphinx | Mon | 4 | 6 | 3 | 0 | 1 | 150 | 5 |
Skull Chukka | Art | 1/3 | 3 | 0 | 0 | 1 | 85 | 6 |
Skull Chukka | Art | 1/3 | 3 | 0 | 0 | 1 | 85 | 6 |
Undead
Long ago in the Dark Lands there lived a race of men. Whilst ...
Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.
1 -
Can increase combat factor of 1 unit within 20 cm by 1 once in the game.
2 -
Raise Dead, 5+, 30cm.
3 stands are raised into an existing combat. The raised dead do not count as charging.
Touch of death, 4+, in contact.
3 attacks against the enemy unit that carry over into the combat.
Doom and Despair 4+, 60cm.
Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue.
Death Bolt, 5+, 30cm, LOS.
3 shooting attacks. Ignore armour.
3 -
Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
4 -
Flyers.
5 -
Causes terror, can be badly hurt.
6 -
Range 60 cm. Ignores armour. Cannot stand and shoot. Enemy confused on drive back rolls of 4,5 or 6 instead of 6 only.
Scroll of Dispelling
When an enemy spell roll is successful the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only