Undead (1-16-2003)
CharacterTypeAtksHitsSaveCmdSizePts
 Tomb KingGen200911301
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
UnitTypeAtksHitsSaveCmdSizePts
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 Skeleton CavalryCav2350370Sword of Might
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Bone GiantMon644011253
 Bone GiantMon644011253
 SphinxMon463011504
Breakpoint of 10      2000 

Undead Long ago in the Dark Lands there lived a race of men. Whilst ...

Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.

1 - Can increase combat factor of 1 unit within 20 cm by 1 once in the game.

2 - Raise Dead, 5+, 30cm.
3 stands are raised into an existing combat. The raised dead do not count as charging.
Touch of death, 4+, in contact.
3 attacks against one enemy unit in contact that carry over into the combat.
Doom and Despair 4+, 60cm.
Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
Death Bolt, 5+, 30cm, LOS.
3 shooting attacks. Ignore armour.

3 - -1 Command penalty. Causes terror in living foes.

4 - Causes terror, can be badly hurt.

Sword of Might +1 Attack to one single stand.