Undead (2-27-2003)
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Tomb King | Gen | 2 | 0 | 0 | 9 | 1 | 130 | 1 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 190 | 2 |
Zombie Dragon | MM | 3/3 | 0 | 0 | 0 | 0 | | 3 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 2 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 2 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 2 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Carrions | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 4 |
Carrions | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 4 |
Skull Chukka | Art | 1/3 | 3 | 0 | 0 | 1 | 85 | 5 |
Skull Chukka | Art | 1/3 | 3 | 0 | 0 | 1 | 85 | 5 |
Undead
Long ago in the Dark Lands there lived a race of men. Whilst ...
Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.
1 -
Can increase combat factor of 1 unit within 20 cm by 1 once in the game.
2 -
Raise Dead, 5+, 30cm.
3 stands are raised into an existing combat. The raised dead do not count as charging.
Touch of death, 4+, in contact.
3 attacks against one enemy unit in contact that carry over into the combat.
Doom and Despair 4+, 60cm.
Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
Death Bolt, 5+, 30cm, LOS.
3 shooting attacks. Ignore armour.
3 -
Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
4 -
Flyers.
5 -
Range 60 cm. Ignores armour. Cannot stand and shoot. Enemy confused on drive back rolls of 4,5 or 6 instead of 6 only.