Undead - Roster (Ideal)
CharacterTypeAtksHitsSaveCmdSizePts
 Tomb KingGen200911301
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz100811002
  Liche ChariotCM10000
 Liche PriestWiz100811902
  Zombie DragonMM3/300003
UnitTypeAtksHitsSaveCmdSizePts
 Skeleton BowmenInf2/13003454
 Skeleton BowmenInf2/13003454
 Skeleton BowmenInf2/13003454
 Skeleton BowmenInf2/13003454
 Skeleton BowmenInf2/13003454
 Skeleton BowmenInf2/13003454
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton ChariotsCht3/13503120Sword of Might
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Bone GiantMon644011255
 Bone GiantMon644011255
 CarrionsMon23603656
 CarrionsMon23603656
 SphinxMon463011507
 SphinxMon463011507
 Bone ThrowerArt1/12002658
 Bone ThrowerArt1/12002658
 Skull ChukkaArt1/33001859
 Skull ChukkaArt1/33001859
Breakpoint of 17      3180 

V2.2
Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.

1 - Can increase combat factor of 1 unit within 20 cm by 1 once in the game.

2 - Raise Dead, 5+, 30cm.
3 stands are raised into an existing combat. The raised dead do not count as charging.
Touch of death, 4+, in contact.
3 attacks against one enemy unit in contact that carry over into the combat.
Doom and Despair 4+, 60cm.
Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
Death Bolt, 5+, 30cm, LOS.
3 shooting attacks. Ignore armour.

3 - Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.

4 - There may never be more Bowmen than Skeleton units in the army.

5 - If any other than a Liche-Priest orders the Bone Giant -1 Command penalty. Causes terror in living foes.

6 - Flyers.

7 - Causes terror, can be badly hurt.

8 - Range 40 cm. Ignores armour. Will penetrate through up to 3 stands which have to touch adding 1 attack each. Cannot use initiative to charge.

9 - Range 60 cm. Ignores armour. Cannot stand and shoot. Enemy confused on drive back rolls of 4,5 or 6 instead of 6 only.

Sword of Might +1 Attack to one single stand.