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	<id>https://dragonsford.com/realm/index.php?action=history&amp;feed=atom&amp;title=Brixworth_Castle</id>
	<title>Brixworth Castle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dragonsford.com/realm/index.php?action=history&amp;feed=atom&amp;title=Brixworth_Castle"/>
	<link rel="alternate" type="text/html" href="https://dragonsford.com/realm/index.php?title=Brixworth_Castle&amp;action=history"/>
	<updated>2026-06-07T14:59:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://dragonsford.com/realm/index.php?title=Brixworth_Castle&amp;diff=3811&amp;oldid=prev</id>
		<title>Cmatney: Pushed from realm.</title>
		<link rel="alternate" type="text/html" href="https://dragonsford.com/realm/index.php?title=Brixworth_Castle&amp;diff=3811&amp;oldid=prev"/>
		<updated>2017-03-24T20:22:37Z</updated>

		<summary type="html">&lt;p&gt;Pushed from realm.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:22, 24 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original premise for the adventures was a notice from Durban of Greyheath:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original premise for the adventures was a notice from Durban of Greyheath:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:brixworth_01.jpg|center|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;600px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:brixworth_01.jpg|center|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;450px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surface level of Brixworth Castle provided little in the way of adventure for our heroes.  It was, rather, the source of several entrances to the dungeons below.  Following the usual impetutious tradition, our heroes took the first set of stairs leading downward.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surface level of Brixworth Castle provided little in the way of adventure for our heroes.  It was, rather, the source of several entrances to the dungeons below.  Following the usual impetutious tradition, our heroes took the first set of stairs leading downward.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cmatney</name></author>
	</entry>
	<entry>
		<id>https://dragonsford.com/realm/index.php?title=Brixworth_Castle&amp;diff=3810&amp;oldid=prev</id>
		<title>Cmatney: Pushed from realm.</title>
		<link rel="alternate" type="text/html" href="https://dragonsford.com/realm/index.php?title=Brixworth_Castle&amp;diff=3810&amp;oldid=prev"/>
		<updated>2017-03-24T20:21:37Z</updated>

		<summary type="html">&lt;p&gt;Pushed from realm.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:21, 24 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:map-brixworth.jpg|right|270px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:map-brixworth.jpg|right|270px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_02.jpg|thumb|right|300px|Brixworth - Surface]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_03.jpg|thumb|right|300px|Brixworth - Level 1A]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_04.jpg|thumb|right|300px|Brixworth - Level 2A]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_05.jpg|thumb|right|300px|Brixworth - Level 3A]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_06.jpg|thumb|right|300px|Brixworth - Level 4A]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_07.jpg|thumb|right|300px|Brixworth - Level 1B]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_08.jpg|thumb|right|300px|Brixworth - Level 2B]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:brixworth_09.jpg|thumb|right|300px|Brixworth - Level 1C]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Adventures in the Ruins of Brixworth Castle ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AN INTRODUCTION TO THE SECOND AGE OF MAN &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Brixworth was the first dungeon explored in the Second Age, everybody started off with a new character.  Gone were the dominating days of Sir Brian du Bois, Art Bucheroni, and Gomez the 23rd.  Instead we saw the rise of Korik the Hobgoblin Cleaver (followed by the entrance of the ever-secretive Dahmagi), Victor Quasi Modo (followed by the appearance of Sir Lotsa Potential), his ancientness Lord Don Shula, Hollingsworth the Cleric (followed by Gareth the Stoic), Tex Rugalo (his family and Nybor), and Elvis Whitehead.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First Age of Man lasted only a few months&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it was during this time that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;basic foundation &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our group was formed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the stage was set for nine years of hearty adventures.  The Second Age of Man, however, was a time &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many firsts.  It was the first time that CM &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM created a completely original (well, almost original&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dungeon&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In fact, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Second Age of Man lasted &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over two years&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in that time we played in only two dungeons.  It was also the first time that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;peculiar event known as MatCon &lt;/del&gt;took place.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From the dust of the City/State of the Invincible Overlord rose the City/State of Teufeldorf&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While adventuring in the First Age &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Man was limited to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;City/State of the Invincible Overlord (now the City/State &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Teufeldorf) and Tegel Manor &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now Teufeldorf Manor)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Second Age of Man saw the party wandering south along the Coast of the Great Sea into the wilderness.  First&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they encountered the ruins of Brixworth Castle.  After many great adventurers, the ancient castle finally yielded the last of its treasures.  Again the party turned their journey south until they encountered the Temple of Set, God of Evil &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Night.  And again, there were many great adventures.  What follows is the first document of the Second Age of Man, an introduction to Brixworth Castle&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regular group&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our adventurers were joined by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likes &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lecto Longbottom (&lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;later Sir Rosebud &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elderberry Downs&lt;/ins&gt;).  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We journeyed in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ruins &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost a year&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there were &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number of memorable rooms and events which &lt;/ins&gt;took place &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during this time&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Brixworth Castle complex was divided into three major sections&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I have copied all &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maps herein and annotated them with my own remembrances &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each section &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;marked A&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;C)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Adventurers in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ruins &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brixworth Castle &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The original premise for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adventures was a notice from Durban &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Greyheath:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by CM the DM  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;How many adventurers took place in the ruins of Brixworth Castle?  Even Mike may not know the answer to that question&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; With the exception of the original notice by Durban of Greyheath, the text part of Brixworth Castle has been lost.  I have managed to piece together a complete map of the complex, however.  Since Brixworth was the first dungeon of the Second Age, everybody started off with a new character.  Gone were the dominating days of Sir Brian du Bois, Art Bucheroni, and Gomez the 23rd.  Instead we saw the rise of Korik the Hobgoblin Cleaver (followed by the entrance of the ever-secretive Dahmagi), Victor Quasi Modo (followed by the appearance of Sir Lotsa Potential), his ancientness Lord Don Shula, Hollingsworth the Cleric (followed by Gareth the Stoic), Tex Rugalo (his family and Nybor), and Elvis Whitehead.  In addition to the regular group, our adventurers were joined by the likes of Lecto Longbottom (and later Sir Rosebud of the Elderberry Downs).  We journeyed in the ruins for almost a year, and there were a number of memorable rooms and events which took place during this time.  The Brixworth Castle complex was divided into three major sections.  I have copied all of the maps herein and annotated them with my own rememberances of each section (marked A, B, and C).  Happy Adventuring.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:brixworth_01&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg|center|600px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surface level of Brixworth Castle provided little in the way of adventure for our heroes.  It was, rather, the source of several entrances to the dungeons below.  Following the usual impetutious tradition, our heroes took the first set of stairs leading downward.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those were the stairs in the prison area.  There are too many rooms to describe what happened in each.  But among the most notable rooms which come to mind, who can forget the numbered doors in the hallway of level 3A.  When each door was opened, the party would be teleported into a 40 foot by 40 foot room.  Facing the group would be a random monster.  Upon dispatching the monster, the party would choose between two levers.  Picking the correct lever would yield treasure.  An incorrect choice would yield nothing.  Remember when Hollingsworth the Cleric slid down a magical slide and was captured in one of the numbered rooms.  Upon opening room 17, the party faced Hollingsworth the Cleric, impetutiously they killed him only later to discover that somebody had a Scroll of Feigning Death.  Also of note, was the triton room of level 3A.  Remember the original quest was to find the tritons (see Durban's Notice).  It was here that Victor Quasi Modo was killed.  For the longest time, the golden naga kept the party at bay.  Eventually, the naga was killed, and VQM entered the triton room only to be crushed by a giant alabaster ball (thrown by a triton).  As I remember, the party ignored the titons thereafter and greeted their newest arrival, Sir Lotsa Potential.  On level 2A is a rather odd-shaped room labelled &amp;quot;Treent.&amp;quot;  It was here that most of the party perished, and the famous quote &amp;quot;Treents can't climb stairs!&amp;quot; originated.  Lecto Longbottom climbed the nearest wall and were it not for his long bottom, he might have lived.  As I am informed, only Elvis Whitehead made it to the top of the stairs.  But alas, poor Elvis (only one level from making it to full bard status) was killed.  Of final interst in the first section of Brixworth Castle was a room on level 4A marked &amp;quot;Lich-In-A-Can&amp;quot;.  The room was filled with various containers containing various undead.  The containers would open when touched.  However, the proper number of levels of experience were needed in order for the devices to function.  Luckily, the group never attained the requisite number of levels to open Lich-In-A-Can.   &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surface level of Brixworth Castle provided little in the way of adventure for our heroes.  It was, rather, the source of several entrances to the dungeons below.  Following the usual impetutious tradition, our heroes took the first set of stairs leading downward.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleport devices were very common back in the days of Brixworth Castle.  In fact, some have said that there were more teleport devices in the ruins than there were treasure hordes.  Perhaps....  Nevertheless, the party was teleported from Level A to Level B (somehow).  The rough caverns that the party entered contained several interesting encounters.  Most famous was the Dahmagi-DM disagreement about whether a red dragon can turn around in a 50 foot wide cavern.  I think so.  As the party crossed the lava bridge, there was a cavern off to one side that contained an ancient red dragon.  As I remember, Dahmagi had the most incredible backstab while pulling his light riding horse from his backpack.  After a considerable disagreement, Bill left, but the Omni wouldn't start.  In the end, the party filled their bags with treasure and were off.  After wandering through a maze of tunnels, the party quickly dispatched a number of mummies, passed through a phase door, and entered into level C.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those were the stairs in the prison area.  There are too many rooms to describe what happened in each.  But among the most notable rooms which come to mind, who can forget the numbered doors in the hallway of level 3A.  When each door was opened, the party would be teleported into a 40 foot by 40 foot room.  Facing the group would be a random monster.  Upon dispatching the monster, the party would choose between two levers.  Picking the correct lever would yield treasure.  An incorrect choice would yield nothing.  Remember when Hollingsworth the Cleric slid down a magical slide and was captured in one of the numbered rooms?  Upon opening room 17, the party faced Hollingsworth the Cleric, impetutiously they killed him only later to discover that somebody had a Scroll of Feigning Death.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also of note, was the triton room of level 3A.  Remember the original quest was to find the tritons (see Durban's Notice).  It was here that Victor Quasi Modo was killed.  For the longest time, the golden naga kept the party at bay.  Eventually, the naga was killed, and VQM entered the triton room only to be crushed by a giant alabaster ball (thrown by a triton).  As I remember, the party ignored the titons thereafter and greeted their newest arrival, Sir Lotsa Potential.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On level 2A is a rather odd-shaped room labelled &amp;quot;Treent.&amp;quot;  It was here that most of the party perished, and the famous quote &amp;quot;Treents can't climb stairs!&amp;quot; originated.  Lecto Longbottom climbed the nearest wall and were it not for his long bottom, he might have lived.  As I am informed, only Elvis Whitehead made it to the top of the stairs.  But alas, poor Elvis (only one level from making it to full bard status) was killed.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of final interest in the first section of Brixworth Castle was a room on level 4A marked &amp;quot;Lich-In-A-Can&amp;quot;.  The room was filled with various containers containing various undead.  The containers would open when touched.  However, the proper number of levels of experience were needed in order for the devices to function.  Luckily, the group never attained the requisite number of levels to open Lich-In-A-Can.   &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleport devices were very common back in the days of Brixworth Castle.  In fact, some have said that there were more teleport devices in the ruins than there were treasure hordes.  Perhaps....   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nevertheless, the party was teleported from Level A to Level B (somehow).  The rough caverns that the party entered contained several interesting encounters.  Most famous was the Dahmagi-DM disagreement about whether a red dragon can turn around in a 50 foot wide cavern.  I think so.  As the party crossed the lava bridge, there was a cavern off to one side that contained an ancient red dragon.  As I remember, Dahmagi had the most incredible backstab while pulling his light riding horse from his backpack.  After a considerable disagreement, Bill left, but the Omni wouldn't start.  In the end, the party filled their bags with treasure and were off.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After wandering through a maze of tunnels, the party quickly dispatched a number of mummies, passed through a phase door, and entered into level C.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There were many traps in the Brixworth ruins.  One of those traps was a slide to level C.  The party, however, entered the trap from the wrong end (being teleported to the far end from the slide).  There, they found themselves in a strange room above a net which spanned the entire space.  The net was filled with giant lizards.  What ensued was a battle that seemed to last forever.  The party killed the lizards mostly using missile weapons, but not before they resorted to using gold pieces as bullets.  Out of arrows, sling stones, throwing daggers, and spells, our heroes headed through several pit traps and the lair of an evil cleric.  The party eventually escaped through a wall of fog and came out at the bottom of the slide.  I'm not sure how you got up the slide, but I imagine Dahmagi probably used his incredible dexterity to save the party.  A happy ending to a great adventure.    &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There were many traps in the Brixworth ruins.  One of those traps was a slide to level C.  The party, however, entered the trap from the wrong end (being teleported to the far end from the slide).  There, they found themselves in a strange room above a net which spanned the entire space.  The net was filled with giant lizards.  What ensued was a battle that seemed to last forever.  The party killed the lizards mostly using missile weapons, but not before they resorted to using gold pieces as bullets.  Out of arrows, sling stones, throwing daggers, and spells, our heroes headed through several pit traps and the lair of an evil cleric.  The party eventually escaped through a wall of fog and came out at the bottom of the slide.  I'm not sure how you got up the slide, but I imagine Dahmagi probably used his incredible dexterity to save the party.  A happy ending to a great adventure.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the Brixworth ruins cleared of its treasures, the party soon longed for more adventure.  There was also the constantly reoccurring question of who was the greatest adventurer of all time.  It was from this debate that the first MatCon was born.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the Brixworth ruins cleared of its treasures, the party soon longed for more adventure.  There was also the constantly reoccurring question of who was the greatest adventurer of all time.  It was from this debate that the first MatCon was born.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cmatney</name></author>
	</entry>
	<entry>
		<id>https://dragonsford.com/realm/index.php?title=Brixworth_Castle&amp;diff=3789&amp;oldid=prev</id>
		<title>Cmatney: Pushed from realm.</title>
		<link rel="alternate" type="text/html" href="https://dragonsford.com/realm/index.php?title=Brixworth_Castle&amp;diff=3789&amp;oldid=prev"/>
		<updated>2017-03-24T07:52:45Z</updated>

		<summary type="html">&lt;p&gt;Pushed from realm.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Brixworth Castle&lt;br /&gt;
|label2 = Type&lt;br /&gt;
|data2 = Dungeon&lt;br /&gt;
|label3 = Status&lt;br /&gt;
|data3 = Explored Second Age&lt;br /&gt;
|label4 = Location&lt;br /&gt;
|data4 = Western Reaches&lt;br /&gt;
|label6 = Hex&lt;br /&gt;
|data6 = 1318&lt;br /&gt;
|label7 = Campaign&lt;br /&gt;
|data7 = [[List of Adventures Taken|Second Age]]&lt;br /&gt;
|label8 = Adventure #&lt;br /&gt;
|data8 = [[List of Adventures Taken|3]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:map-brixworth.jpg|right|270px]]&lt;br /&gt;
&lt;br /&gt;
AN INTRODUCTION TO THE SECOND AGE OF MAN &lt;br /&gt;
&lt;br /&gt;
While the First Age of Man lasted only a few months, it was during this time that the basic foundation of our group was formed and the stage was set for nine years of hearty adventures.  The Second Age of Man, however, was a time of many firsts.  It was the first time that CM the DM created a completely original (well, almost original) dungeon.  In fact, the Second Age of Man lasted for over two years, and in that time we played in only two dungeons.  It was also the first time that a peculiar event known as MatCon took place.  From the dust of the City/State of the Invincible Overlord rose the City/State of Teufeldorf.  While adventuring in the First Age of Man was limited to the City/State of the Invincible Overlord (now the City/State of Teufeldorf) and Tegel Manor (now Teufeldorf Manor), the Second Age of Man saw the party wandering south along the Coast of the Great Sea into the wilderness.  First, they encountered the ruins of Brixworth Castle.  After many great adventurers, the ancient castle finally yielded the last of its treasures.  Again the party turned their journey south until they encountered the Temple of Set, God of Evil and the Night.  And again, there were many great adventures.  What follows is the first document of the Second Age of Man, an introduction to Brixworth Castle.  &lt;br /&gt;
&lt;br /&gt;
Adventurers in the Ruins of Brixworth Castle &lt;br /&gt;
by CM the DM  &lt;br /&gt;
&lt;br /&gt;
How many adventurers took place in the ruins of Brixworth Castle?  Even Mike may not know the answer to that question.  With the exception of the original notice by Durban of Greyheath, the text part of Brixworth Castle has been lost.  I have managed to piece together a complete map of the complex, however.  Since Brixworth was the first dungeon of the Second Age, everybody started off with a new character.  Gone were the dominating days of Sir Brian du Bois, Art Bucheroni, and Gomez the 23rd.  Instead we saw the rise of Korik the Hobgoblin Cleaver (followed by the entrance of the ever-secretive Dahmagi), Victor Quasi Modo (followed by the appearance of Sir Lotsa Potential), his ancientness Lord Don Shula, Hollingsworth the Cleric (followed by Gareth the Stoic), Tex Rugalo (his family and Nybor), and Elvis Whitehead.  In addition to the regular group, our adventurers were joined by the likes of Lecto Longbottom (and later Sir Rosebud of the Elderberry Downs).  We journeyed in the ruins for almost a year, and there were a number of memorable rooms and events which took place during this time.  The Brixworth Castle complex was divided into three major sections.  I have copied all of the maps herein and annotated them with my own rememberances of each section (marked A, B, and C).  Happy Adventuring.  &lt;br /&gt;
&lt;br /&gt;
The surface level of Brixworth Castle provided little in the way of adventure for our heroes.  It was, rather, the source of several entrances to the dungeons below.  Following the usual impetutious tradition, our heroes took the first set of stairs leading downward.  Those were the stairs in the prison area.  There are too many rooms to describe what happened in each.  But among the most notable rooms which come to mind, who can forget the numbered doors in the hallway of level 3A.  When each door was opened, the party would be teleported into a 40 foot by 40 foot room.  Facing the group would be a random monster.  Upon dispatching the monster, the party would choose between two levers.  Picking the correct lever would yield treasure.  An incorrect choice would yield nothing.  Remember when Hollingsworth the Cleric slid down a magical slide and was captured in one of the numbered rooms.  Upon opening room 17, the party faced Hollingsworth the Cleric, impetutiously they killed him only later to discover that somebody had a Scroll of Feigning Death.  Also of note, was the triton room of level 3A.  Remember the original quest was to find the tritons (see Durban's Notice).  It was here that Victor Quasi Modo was killed.  For the longest time, the golden naga kept the party at bay.  Eventually, the naga was killed, and VQM entered the triton room only to be crushed by a giant alabaster ball (thrown by a triton).  As I remember, the party ignored the titons thereafter and greeted their newest arrival, Sir Lotsa Potential.  On level 2A is a rather odd-shaped room labelled &amp;quot;Treent.&amp;quot;  It was here that most of the party perished, and the famous quote &amp;quot;Treents can't climb stairs!&amp;quot; originated.  Lecto Longbottom climbed the nearest wall and were it not for his long bottom, he might have lived.  As I am informed, only Elvis Whitehead made it to the top of the stairs.  But alas, poor Elvis (only one level from making it to full bard status) was killed.  Of final interst in the first section of Brixworth Castle was a room on level 4A marked &amp;quot;Lich-In-A-Can&amp;quot;.  The room was filled with various containers containing various undead.  The containers would open when touched.  However, the proper number of levels of experience were needed in order for the devices to function.  Luckily, the group never attained the requisite number of levels to open Lich-In-A-Can.   &lt;br /&gt;
&lt;br /&gt;
Teleport devices were very common back in the days of Brixworth Castle.  In fact, some have said that there were more teleport devices in the ruins than there were treasure hordes.  Perhaps....  Nevertheless, the party was teleported from Level A to Level B (somehow).  The rough caverns that the party entered contained several interesting encounters.  Most famous was the Dahmagi-DM disagreement about whether a red dragon can turn around in a 50 foot wide cavern.  I think so.  As the party crossed the lava bridge, there was a cavern off to one side that contained an ancient red dragon.  As I remember, Dahmagi had the most incredible backstab while pulling his light riding horse from his backpack.  After a considerable disagreement, Bill left, but the Omni wouldn't start.  In the end, the party filled their bags with treasure and were off.  After wandering through a maze of tunnels, the party quickly dispatched a number of mummies, passed through a phase door, and entered into level C.  &lt;br /&gt;
&lt;br /&gt;
There were many traps in the Brixworth ruins.  One of those traps was a slide to level C.  The party, however, entered the trap from the wrong end (being teleported to the far end from the slide).  There, they found themselves in a strange room above a net which spanned the entire space.  The net was filled with giant lizards.  What ensued was a battle that seemed to last forever.  The party killed the lizards mostly using missile weapons, but not before they resorted to using gold pieces as bullets.  Out of arrows, sling stones, throwing daggers, and spells, our heroes headed through several pit traps and the lair of an evil cleric.  The party eventually escaped through a wall of fog and came out at the bottom of the slide.  I'm not sure how you got up the slide, but I imagine Dahmagi probably used his incredible dexterity to save the party.  A happy ending to a great adventure.   &lt;br /&gt;
&lt;br /&gt;
With the Brixworth ruins cleared of its treasures, the party soon longed for more adventure.  There was also the constantly reoccurring question of who was the greatest adventurer of all time.  It was from this debate that the first MatCon was born.&lt;/div&gt;</summary>
		<author><name>Cmatney</name></author>
	</entry>
</feed>