Difference between revisions of "Organizations"

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|[[Collegium Magicium|Collegium Magicium]]
 
|[[Collegium Magicium|Collegium Magicium]]
 
|Any
 
|Any
|Wizards, Sorcerers, Alchemists, Summoner
+
|Wizards, Sorcerers
 
|-
 
|-
 
|[[Druids of Oakentree|Druids of Oakentree]]
 
|[[Druids of Oakentree|Druids of Oakentree]]
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|[[Order of Crusaders|Order of Crusaders]]
 
|[[Order of Crusaders|Order of Crusaders]]
 
|Any
 
|Any
|Paladins, Cavaliers, Antipaladins (Dagda-Mor)
+
|Paladins
 
|-
 
|-
 
|[[Order of the Winds|Order of the Winds]]
 
|[[Order of the Winds|Order of the Winds]]
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|[[The Lawsmiths|The Lawsmiths]]
 
|[[The Lawsmiths|The Lawsmiths]]
 
|Any
 
|Any
|Clerics, Inquisitors
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|Clerics
 
|-
 
|-
 
|[[Librarians of Sarth|Librarians of Sarth]]
 
|[[Librarians of Sarth|Librarians of Sarth]]
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|[[Order of the Silver Throne|Order of the Silver Throne]]
 
|[[Order of the Silver Throne|Order of the Silver Throne]]
 
|Any
 
|Any
|Clerics, Inquisitors
+
|Clerics
 
|-
 
|-
 
|[[Plague Doctors|Plague Doctors]]
 
|[[Plague Doctors|Plague Doctors]]
 
|Any
 
|Any
|Clerics, Alchemists
+
|Clerics
 
|-
 
|-
 
|[[Storm Wardens|Storm Wardens]]
 
|[[Storm Wardens|Storm Wardens]]

Latest revision as of 19:42, 26 September 2021

Cults02.jpg

Outside of family and clan, there are hundreds of organizations, societies and cults spread across the Realm.

Some of these organizations are traditional churches and temples to the pantheon of gods. Local and city gods might be heroes, martyrs or saints that have achieved demigod status to a small segment of the population with influence over a particular river or mountain, group of craftsmen, or a given chapel. Or, these gods might be powerful deities with thousands of followers, entire nations, or entire races.

Some organizations are well-known and respected in the Realm. Others work on the fringes of society - secret cabals and cults dedicated to any manner of depravity and evil.

Listed below are the most active and well-known organizations in the Reaches. While an overview is provided, characters interested in membership should make contact with the organization to explore initiation. Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated.

Organization Races Common Classes
Collegium Magicium Any Wizards, Sorcerers
Druids of Oakentree Any Druids
The Family Any Rogues
Order of Crusaders Any Paladins
Order of the Winds Any Monks
Vanger's Mark Any Monks
Rangers of the Wilderlands Any Rangers
Royal Company Any Bards
Warrior's Guild Any Fighters, Barbarians
The Butchers Any Clerics
Church of the Hearth Any Clerics
Church of St. Theodore Any Clerics
Cult of Eternal Youth Any Clerics
Cult of Shadows Any Clerics, Rogues
Dark Path Any Clerics
Dreamkeepers Any Clerics
Fellowship of the Clover Any Clerics
The Gyre Any Clerics
The Lawsmiths Any Clerics
Librarians of Sarth Any Clerics
The Needlekin Any Clerics
The Nightstalkers Any Clerics
Order of Merchant Keymasters Any Clerics
Order of the Red Angel Any Clerics
Order of the Silver Throne Any Clerics
Plague Doctors Any Clerics
Storm Wardens Any Clerics
War Lords Any Clerics
The Bright Orcs Orcs Any
Fellowship of Wee Travelers Gnomes, Hobbits Any
Hammerheim Dwarves Any
Order of the Silver Acorn Elves Clerics
Hate Any NPCs
The Horned Society Any Evil NPCs
Ravenswood Trading Posts Any NPCs
Questing Knights of Saint Gilbert Defunct Defunct
The Order of the Knights of the Kingdom Defunct Defunct
The Pentaverate Defunct Defunct

NOTE: See House Rules for any specific limitations in classes.