Bretonnians (10-23-2003)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen20091125
 HeroHer1008180
 HeroHer1008180
 EnchantressWiz0007165Scroll of Dispelling,1
UnitTypeAtksHitsSaveCmdSizePts
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 Men-at-armsInf3360345
 Men-at-armsInf3360345
 Men-at-armsInf3360345
 Men-at-armsInf3360345
 Men-at-armsInf3360345
 Men-at-armsInf3360345
 Grail KnightsCav334031202
 KnightsCav334031103
 KnightsCav334031103
 KnightsCav334031103
 KnightsCav334031103
 KnightsCav334031103
 KnightsCav334031103
 SquiresCav3/1360390
 SquiresCav3/1360390
 SquiresCav3/1360390
Breakpoint of 4      2000 

Bretonnia The Bretonnian army calculates when it must withdraw from the battle in a different way to other armies. Instead of counting all of its units at the start of the game count only the number of units of Knights and Grail Knights. Once the army has lost a half or more of its units of Knights/Grail Knights it must withdraw. Casualties amongst other troops are ignored, grubby commoners that they are.

1 - Aerial Shield, 4+, 15cm.
Lasts until the beginning of the following Bretonnian turn.
Units within 15cm may re-roll any failed Armour rolls from Shooting, Dragon breath, magical attacks, or any other kind of shooting incl. Stand and-shoot.
Shield of combat. 4+, joined unit.
Lasts until the shooting phase of the following Bretonnian turn.
The unit joined may re-roll any failed Armour roll for hits suffered in combat during the Combat phase, but not stand and shoot.
Eerie Mist, 4+, 30cm.
Lasts until the end of the opposing player's next turn. The enemy unit cannot use its initiative and orders given to the unit or brigade of which it is a part will suffer a further -1 command penalty.
Lady's favour, 5+, 30cm.
A single unit can be moved just as if it had received an order in the Command phase. Characters who might have joined the unit do not move with it.

2 - Additional +1 on charges in the open like chariots. Must charge on initiative if possible. Ignore terror.

3 - Must charge on initiative if possible. Ignore terror.

Scroll of Dispelling When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only