Night Battle at Mercal (Brets Main)
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen20091125
 EnchantressWiz0007165Scroll of Dispelling,1
UnitTypeAtksHitsSaveCmdSizePts
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 BowmenInf3/1300355
 Men-at-armsInf3360345
 Men-at-armsInf3360345
 PeasantsInf33003302
 PeasantsInf33003302
 PeasantsInf33003302
 PeasantsInf33003302
 SquiresCav3/1360390
 SquiresCav3/1360390
 SquiresCav3/1360390
Breakpoint of 9      1000 

1 - Aerial Shield, 4+, 15cm.
Lasts until the beginning of the following Bretonnian turn.
Units within 15cm may re-roll any failed Armour rolls from Shooting, Dragon breath, magical attacks, or any other kind of shooting incl. Stand and-shoot.
Shield of combat. 4+, joined unit.
Lasts until the shooting phase of the following Bretonnian turn.
The unit joined may re-roll any failed Armour roll for hits suffered in combat during the Combat phase, but not stand and shoot.
Eerie Mist, 4+, 30cm.
Lasts until the end of the opposing player's next turn. The enemy unit cannot use its initiative and orders given to the unit or brigade of which it is a part will suffer a further -1 command penalty.
Lady's favour, 5+, 30cm.
A single unit can be moved just as if it had received an order in the Command phase. Characters who might have joined the unit do not move with it.

2 - -1 Command penalty when given an order except when part of a brigade which includes units other than Peasants. No Initiative charges, but evades.
No attack bonus on charges.

Scroll of Dispelling When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only



Night Battle at Mercal (Brets Reserve)Warmaster Night Battle at Mercal (Brets Reserve)
CharacterTypeAtksHitsSaveCmdSizePts
 HeroHer1008180
 HeroHer1008180
UnitTypeAtksHitsSaveCmdSizePts
 KnightsCav33403120Sword of Might,1
 KnightsCav334031101
 KnightsCav334031101
      500 

1 - Must charge on initiative if possible. Ignore terror.

Sword of Might +1 Attack to one single stand.