Difference between revisions of "Tomb Kingdom"

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Although tiny, barely larger than the garrison of some large cities, the Tomb Kingdom is protected by its hostile environs. There is no water nor food in the bleak, desolate desert. Near the pyramids, there is no life whatsoever. Undoubtedly, the forces of this undead kingdom will grow with time. Currently, the Tomb Kingdom is led by Nightshade, a faithful priest of Grim, who took command when his master was slain during the Storming of Teufeldorf.
 
Although tiny, barely larger than the garrison of some large cities, the Tomb Kingdom is protected by its hostile environs. There is no water nor food in the bleak, desolate desert. Near the pyramids, there is no life whatsoever. Undoubtedly, the forces of this undead kingdom will grow with time. Currently, the Tomb Kingdom is led by Nightshade, a faithful priest of Grim, who took command when his master was slain during the Storming of Teufeldorf.
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== Nearby Places of Interest ==
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'''Sands of Time'''
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Since the beginning of recorded history, the Sands of Time has intrigued and challenged mankind. It is supposedly filled with riches - copper, silver, gold and gem minerals. The harsh climate, wildly varying temperatures, and hostile inhabitants who battle any intruder with ferocious determination and blood lust tend to discourage exploitation. The dervishes rumored to dwell in the bordering hills likewise turn away would-be explorers. One or two organized forces have attempted to penetrate the Sands of Time, but none have ever returned to tell what happened.
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'''Cave of Runes'''
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885 TA - A village of scorpionmen was created outside the Cave of Runes.  The village was called Skarit, and it acted as home base to scorpionmen priests who were searching the Cave of Runes for a teleport to the [[Temple of the Amphisbaena]].  Adventurers seeking the boon of the Amphisbaena assaulted the Cave, killing the priest.  The remaining scorpionmen fled the area, and the sands eventually claimed the buildings of the village of Skarit.

Revision as of 22:53, 22 October 2015

The Tomb Kingdom was formed at the end of the Hastur Rebellions when the skeleton armies of Grim fled south before the armies of Dugald Axeworthy (see the Hastur Rebellions). During his fifty year reign, Grim built several remote strongholds in the Sands of Time. These large pyramids were said to be connected by massive underground tunnels and chambers. There, the liche priests created minions from the fallen bodies of Grim's foes.

Although tiny, barely larger than the garrison of some large cities, the Tomb Kingdom is protected by its hostile environs. There is no water nor food in the bleak, desolate desert. Near the pyramids, there is no life whatsoever. Undoubtedly, the forces of this undead kingdom will grow with time. Currently, the Tomb Kingdom is led by Nightshade, a faithful priest of Grim, who took command when his master was slain during the Storming of Teufeldorf.

Nearby Places of Interest

Sands of Time

Since the beginning of recorded history, the Sands of Time has intrigued and challenged mankind. It is supposedly filled with riches - copper, silver, gold and gem minerals. The harsh climate, wildly varying temperatures, and hostile inhabitants who battle any intruder with ferocious determination and blood lust tend to discourage exploitation. The dervishes rumored to dwell in the bordering hills likewise turn away would-be explorers. One or two organized forces have attempted to penetrate the Sands of Time, but none have ever returned to tell what happened.

Cave of Runes

885 TA - A village of scorpionmen was created outside the Cave of Runes. The village was called Skarit, and it acted as home base to scorpionmen priests who were searching the Cave of Runes for a teleport to the Temple of the Amphisbaena. Adventurers seeking the boon of the Amphisbaena assaulted the Cave, killing the priest. The remaining scorpionmen fled the area, and the sands eventually claimed the buildings of the village of Skarit.