Difference between revisions of "Aether Spells"
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(Pushed from realm.) |
(Pushed from realm.) |
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− | There are | + | There are four classifications of lands beyond the Realm - also known as Pendar or the Land of the Living. |
<table align="center"> | <table align="center"> | ||
Line 7: | Line 7: | ||
|- | |- | ||
|Pellum | |Pellum | ||
− | |mundane | + | |travel to via mundane connections; rune weapons |
|high-tech world; interactions with Pendar only at conjunctions | |high-tech world; interactions with Pendar only at conjunctions | ||
|- | |- | ||
|Netherworld | |Netherworld | ||
− | |artifacts | + | |travel to vie pyramid artifacts (now inert) |
− | |ship between Pellum and Pendar; destroyed | + | |ship between Pellum and Pendar; now destroyed |
|- | |- | ||
!colspan="3"|Extra-Dimensional | !colspan="3"|Extra-Dimensional | ||
|- | |- | ||
|Void | |Void | ||
− | | | + | |travel is via the NV @ Armitage Inn; rune weapons |
− | |Cave with 28 | + | |Cave with 28 gates |
|- | |- | ||
− | |Gate 1: | + | |Gate 1: Realm |
− | |Void | + | |Void (for outsiders) |
− | + | |You | |
|- | |- | ||
− | |Gate 2: | + | |Gate 2: Abyss |
− | |Void | + | |Void; gates can open temporary portals |
− | | | + | |[[Races|Abyssal Demons]] |
|- | |- | ||
− | |Gate 3: | + | |Gate 3: Inferno |
− | |Void; | + | |Void; gates can open temporary portals |
− | | | + | |[[Races|Devils]] |
|- | |- | ||
− | |Gates | + | |Gate 4: Demondim |
− | |Void | + | |Void; gates can open temporary portals |
− | | | + | |[[Demons of the Covenant]] |
+ | |- | ||
+ | |Gates 5: N'Kai, Yuggoth | ||
+ | |Void | ||
+ | |This is the land of the Tsathoggua | ||
+ | |- | ||
+ | |Gates 6: Yuggoth | ||
+ | |Void | ||
+ | |This is the land of the Daolith | ||
|- | |- | ||
!colspan="3"|Inter-Dimensional | !colspan="3"|Inter-Dimensional | ||
|- | |- | ||
|Oblivion - Land of Shades | |Oblivion - Land of Shades | ||
− | | | + | |Dead Man's Coins @ portal; rune weapons |
− | |Souls from the Realm who are not | + | |Souls from the Realm who are not at rest |
|- | |- | ||
|Land of the Dead | |Land of the Dead | ||
− | | | + | |Dead Man's Coins @ portal; rune weapons |
|Souls at rest | |Souls at rest | ||
|- | |- | ||
+ | !colspan="3"|Intra-Dimensional | ||
+ | |- | ||
+ | |Aether | ||
+ | |Many spells allow point-to-point travel; a few allow travel within the Aether | ||
+ | |A few native creatures; Assassins and other clandestine groups can stay in the Aether | ||
|} | |} | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
− | + | Spell considerations: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<ul> | <ul> | ||
+ | <li>"Shadow" spells are standard teleport with the requirements of shadows being present | ||
<li>Teleport, Shadow Step, etc. are just point-to-point connections | <li>Teleport, Shadow Step, etc. are just point-to-point connections | ||
− | |||
</ul> | </ul> | ||
− | Properties of | + | Properties of the Aether: |
<ul> | <ul> | ||
<li>There is no natural healing. | <li>There is no natural healing. | ||
Line 69: | Line 75: | ||
<li>Spells are not recovered. | <li>Spells are not recovered. | ||
<li>Some spells (especially divine spells that require a deity to respond) are weakened. | <li>Some spells (especially divine spells that require a deity to respond) are weakened. | ||
− | |||
<li>Etherealness and magic attracts creatures here. | <li>Etherealness and magic attracts creatures here. | ||
</ul> | </ul> |
Revision as of 12:34, 14 October 2021
There are four classifications of lands beyond the Realm - also known as Pendar or the Land of the Living.
|
Spell considerations:
- "Shadow" spells are standard teleport with the requirements of shadows being present
- Teleport, Shadow Step, etc. are just point-to-point connections
Properties of the Aether:
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Etherealness and magic attracts creatures here.