Difference between revisions of "Aether Spells"
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(Pushed from realm.) |
(Pushed from realm.) |
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|[[Demons of the Covenant]] | |[[Demons of the Covenant]] | ||
|- | |- | ||
− | | | + | |Gate 5: N'Kai |
|Void | |Void | ||
− | | | + | |N'Kai is the land of the Tsathoggua |
|- | |- | ||
− | | | + | |Gate 6: Yuggoth |
|Void | |Void | ||
− | | | + | |Yuggoth is the land of the Daolith |
+ | |- | ||
+ | |Gate 7: Aquae | ||
+ | |Void | ||
+ | |Aquan is the land of Elemental Water | ||
+ | |- | ||
+ | |Gate 8: Aeris | ||
+ | |Void | ||
+ | |Auran is the land of Elemental Air | ||
+ | |- | ||
+ | |Gate 9: Ignis | ||
+ | |Void | ||
+ | |Ignan is the land of Elemental Fire | ||
+ | |- | ||
+ | |Gate 10: Terra | ||
+ | |Void | ||
+ | |Terran is the land of Elemental Earth | ||
|- | |- | ||
!colspan="3"|Inter-Dimensional | !colspan="3"|Inter-Dimensional |
Revision as of 13:38, 14 October 2021
There are four classifications of lands beyond the Realm - also known as Pendar or the Land of the Living.
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Spell considerations:
- "Shadow" spells are standard teleport with the requirements of shadows being present
- Teleport, Shadow Step, etc. are just point-to-point connections
Properties of the Aether:
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Etherealness and magic attracts creatures here.