Difference between revisions of "Aether Spells"
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(Pushed from realm.) |
(Pushed from realm.) |
||
Line 6: | Line 6: | ||
!colspan="3"|Extra-Terrestrial | !colspan="3"|Extra-Terrestrial | ||
|- | |- | ||
− | |Pellum | + | |[[Pellum and Pendar|Pellum]] |
|travel to via mundane connections; rune weapons | |travel to via mundane connections; rune weapons | ||
|high-tech world; interactions with Pendar only at conjunctions | |high-tech world; interactions with Pendar only at conjunctions | ||
|- | |- | ||
− | |Netherworld | + | |[[The Netherworld]] |
− | |travel to | + | |travel to via pyramid artifacts (now inert) |
|ship between Pellum and Pendar; now destroyed | |ship between Pellum and Pendar; now destroyed | ||
|- | |- | ||
!colspan="3"|Extra-Dimensional | !colspan="3"|Extra-Dimensional | ||
|- | |- | ||
− | |Void | + | |[[The Void]] |
|travel is via the NV @ Armitage Inn; rune weapons | |travel is via the NV @ Armitage Inn; rune weapons | ||
|Cave with 28 gates | |Cave with 28 gates | ||
Line 62: | Line 62: | ||
!colspan="3"|Inter-Dimensional | !colspan="3"|Inter-Dimensional | ||
|- | |- | ||
− | |Oblivion - Land of Shades | + | |[[Oblivion and the Land of the Dead|Oblivion - Land of Shades]] |
|Dead Man's Coins @ portal; rune weapons | |Dead Man's Coins @ portal; rune weapons | ||
|Souls from the Realm who are not at rest | |Souls from the Realm who are not at rest | ||
|- | |- | ||
− | |Land of the Dead | + | |[[Oblivion and the Land of the Dead|Land of the Dead]] |
|Dead Man's Coins @ portal; rune weapons | |Dead Man's Coins @ portal; rune weapons | ||
|Souls at rest | |Souls at rest | ||
Line 92: | Line 92: | ||
<li>Some spells (especially divine spells that require a deity to respond) are weakened. | <li>Some spells (especially divine spells that require a deity to respond) are weakened. | ||
<li>Etherealness and magic attracts creatures here. | <li>Etherealness and magic attracts creatures here. | ||
+ | </ul> | ||
+ | |||
+ | In the Land of Shades | ||
+ | <ul> | ||
+ | <li>There is no natural healing. | ||
+ | <li>There is no need for sleep. | ||
+ | <li>Spells are not recovered. | ||
+ | <li>Some spells (especially divine spells that require a deity to respond) are weakened. | ||
+ | <li>Time moves at a different rate. | ||
+ | <li>Etherealness and magic attracts creatures here. | ||
+ | </ul> | ||
+ | |||
+ | In the Land of the Dead | ||
+ | <ul> | ||
+ | <li>There is no natural healing. | ||
+ | <li>There is no need for sleep. | ||
+ | <li>Spells are not recovered. | ||
+ | <li>Some spells (especially divine spells that require a deity to respond) do not work. | ||
+ | <li>Time moves at a different rate. | ||
+ | <li>Etherealness, magic and life attracts creatures here. | ||
</ul> | </ul> |
Revision as of 18:55, 15 October 2021
There are four classifications of lands beyond the Realm - also known as Pendar or the Land of the Living.
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Spell considerations:
- "Shadow" spells are standard teleport with the requirements of shadows being present
- Teleport, Shadow Step, etc. are just point-to-point connections
Properties of the Aether:
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Etherealness and magic attracts creatures here.
In the Land of Shades
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Time moves at a different rate.
- Etherealness and magic attracts creatures here.
In the Land of the Dead
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) do not work.
- Time moves at a different rate.
- Etherealness, magic and life attracts creatures here.