Difference between revisions of "Grixana's Revenge at Havelock's Keep"
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{{Infobox | {{Infobox | ||
− | |title = Grixana's Revenge | + | |title = Grixana's Revenge |
|label2 = Type | |label2 = Type | ||
|data2 = Dungeon | |data2 = Dungeon | ||
Line 6: | Line 6: | ||
|data3 = Explored November 907 TA | |data3 = Explored November 907 TA | ||
|label4 = Location | |label4 = Location | ||
− | |data4 = | + | |data4 = Havelock's Keep |
|label6 = Hex | |label6 = Hex | ||
|data6 = 3110 | |data6 = 3110 | ||
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== Havelock's Keep Environs == | == Havelock's Keep Environs == | ||
− | [[File:map-havelocks_keep_environs.jpg|thumb|right| | + | [[File:map-havelocks_keep_environs.jpg|thumb|right|300px|Havelock's Keep Environs]] |
<div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | ||
The vastness of the Land of Bogs and the Little People extend to the southwest of Havelock's Keep. To the northwest, the dark and tangled trees of the Dreadwood extend for hundreds of miles. The keep is located at the transition from the swamp to the forest. Created by a small chunk of land that was separated from the mainland, the island on which Havelock's Keep is located has been a place of legend for years. A small hill protects several small fields and an orchard. A large lake to the southwest provides fresh water - and the spectacular view through the Rainbow Falls which are swollen in the spring. | The vastness of the Land of Bogs and the Little People extend to the southwest of Havelock's Keep. To the northwest, the dark and tangled trees of the Dreadwood extend for hundreds of miles. The keep is located at the transition from the swamp to the forest. Created by a small chunk of land that was separated from the mainland, the island on which Havelock's Keep is located has been a place of legend for years. A small hill protects several small fields and an orchard. A large lake to the southwest provides fresh water - and the spectacular view through the Rainbow Falls which are swollen in the spring. | ||
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== Havelock's Keep - Main Level == | == Havelock's Keep - Main Level == | ||
− | [[File:map-havelocks_keep_01.jpg|thumb|right| | + | [[File:map-havelocks_keep_01.jpg|thumb|right|300px|Havelock's Keep - Main Level]] |
'''Room 1: The Longhouse''' | '''Room 1: The Longhouse''' | ||
OUTSIDE | OUTSIDE | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
This building is made of sturdy timber and appears to be weathered but sturdy - perhaps 25 years old. There are no windows in the structure and a single set of doors lead in from the northwest. There are three large chimneys - one near the door and two in the corners furthest from the doors. They billow large streams of smoke against the cold November chill. The roof is very high - peaked at about 30 feet. | This building is made of sturdy timber and appears to be weathered but sturdy - perhaps 25 years old. There are no windows in the structure and a single set of doors lead in from the northwest. There are three large chimneys - one near the door and two in the corners furthest from the doors. They billow large streams of smoke against the cold November chill. The roof is very high - peaked at about 30 feet. | ||
− | + | </div> | |
DC 20: The structure is in the style of the long houses from the Isle of Skye. | DC 20: The structure is in the style of the long houses from the Isle of Skye. | ||
INSIDE | INSIDE | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
This great building is a single large room. The room is very warm and the smoke from the chimneys has spilled out and filled the upper rafters with a dark smoke and sooty remains. The room smells of human life - sweat and musk mixed with fresh cooked bread, roasted meat and boiled coffee. | This great building is a single large room. The room is very warm and the smoke from the chimneys has spilled out and filled the upper rafters with a dark smoke and sooty remains. The room smells of human life - sweat and musk mixed with fresh cooked bread, roasted meat and boiled coffee. | ||
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Atop all this are the sounds of children playing - dozens of them. Most appear to be well-fed. Their clothing - while modest - is clean, and the entire operation appears to be simple and efficient. | Atop all this are the sounds of children playing - dozens of them. Most appear to be well-fed. Their clothing - while modest - is clean, and the entire operation appears to be simple and efficient. | ||
− | + | </div> | |
'''Room 2: Officer's Quarters''' | '''Room 2: Officer's Quarters''' | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
This room has seven cots, a fireplace and a small round table. The room is spare but functional. The beds are all made. A layer of dust covers the room. | This room has seven cots, a fireplace and a small round table. The room is spare but functional. The beds are all made. A layer of dust covers the room. | ||
− | + | </div> | |
The officers have been set off by Grixana to find word of the Wanton Wench or her son. She has warned that if anyone approaches the island without her permission, she will burn down the longhouse and kill the occupants. | The officers have been set off by Grixana to find word of the Wanton Wench or her son. She has warned that if anyone approaches the island without her permission, she will burn down the longhouse and kill the occupants. | ||
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'''Room 3: David Sinclair's Quarters''' | '''Room 3: David Sinclair's Quarters''' | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
This room serves as both a storeroom and bedroom. The bed is oversized - about a foot longer than normal. A number of crates and barrels are here. The room is cold, and there appears to be no signs that it has been used recently. | This room serves as both a storeroom and bedroom. The bed is oversized - about a foot longer than normal. A number of crates and barrels are here. The room is cold, and there appears to be no signs that it has been used recently. | ||
− | + | </div> | |
'''Room 4: Trell Silverbark's Quarters''' | '''Room 4: Trell Silverbark's Quarters''' | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
This room is neat and orderly - although a bed and small dressing table seem out of place with large crates, boxes, and barrels. The room is cold and has not been used for some time. | This room is neat and orderly - although a bed and small dressing table seem out of place with large crates, boxes, and barrels. The room is cold and has not been used for some time. | ||
A stone chess board sits atop the dressing table with a few pieces sitting nearby. | A stone chess board sits atop the dressing table with a few pieces sitting nearby. | ||
+ | </div> | ||
DC 25: The stone chessboard is actually built into the wall. The desk has been cleverly constructed around it. A checkered stone pattern on the wall behind the chess board mirrors the one on the table surface. | DC 25: The stone chessboard is actually built into the wall. The desk has been cleverly constructed around it. A checkered stone pattern on the wall behind the chess board mirrors the one on the table surface. | ||
The chessboard is only 5x5, and there are 4 bishops and 4 kings sitting next to it. | The chessboard is only 5x5, and there are 4 bishops and 4 kings sitting next to it. | ||
− | [[File:havelocks_keep_puzzle_01.jpg|center| | + | [[File:havelocks_keep_puzzle_01.jpg|center|150px]] |
When solved, the top will fold down and reveal a box hidden in the wall. The box is long and narrow and carved of ivory. | When solved, the top will fold down and reveal a box hidden in the wall. The box is long and narrow and carved of ivory. | ||
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'''Room 5: Officer's Quarters''' | '''Room 5: Officer's Quarters''' | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
This room has five cots and a similar number of plain wooden chairs. A fireplace and a small round table are the sparse furnishings in the room. The beds are all made. A layer of dust covers the room. | This room has five cots and a similar number of plain wooden chairs. A fireplace and a small round table are the sparse furnishings in the room. The beds are all made. A layer of dust covers the room. | ||
A spiral staircase leads up. The passage down the stairs has been filled with rubble long ago. | A spiral staircase leads up. The passage down the stairs has been filled with rubble long ago. | ||
− | + | </div> | |
NOTE: The rubble down can be move here to access the lower level. | NOTE: The rubble down can be move here to access the lower level. | ||
== Havelock's Keep - Upper Level == | == Havelock's Keep - Upper Level == | ||
− | [[File:map-havelocks_keep_02.jpg|thumb|right| | + | [[File:map-havelocks_keep_02.jpg|thumb|right|300px|Havelock's Keep - Upper Level]] |
− | |||
'''Rooms 6-9: Storerooms''' | '''Rooms 6-9: Storerooms''' | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
This room is clearly a guard tower converted into a storeroom. It is filled with boxes and crates - many of them marked "COLD STORAGE". A small table is pushed up into the corner and a deck of cards sits neatly in a pile in the center of the table. The room is orderly, although a layer of dust is on all the surfaces. | This room is clearly a guard tower converted into a storeroom. It is filled with boxes and crates - many of them marked "COLD STORAGE". A small table is pushed up into the corner and a deck of cards sits neatly in a pile in the center of the table. The room is orderly, although a layer of dust is on all the surfaces. | ||
− | + | </div> | |
== Havelock's Keep - Lower Level == | == Havelock's Keep - Lower Level == | ||
− | [[File:map-havelocks_keep_03.jpg|thumb|right| | + | [[File:map-havelocks_keep_03.jpg|thumb|right|300px|Havelock's Keep - Lower Level]] |
'''Room 10: Old Dungeon''' | '''Room 10: Old Dungeon''' | ||
NOTE: The red mark is where a hole from the longhouse drops. The grown-ups don't know about this, but the kids do. They call it the "Cold Hole" and drop food down the area to feed the "monster who lives under the stairs". | NOTE: The red mark is where a hole from the longhouse drops. The grown-ups don't know about this, but the kids do. They call it the "Cold Hole" and drop food down the area to feed the "monster who lives under the stairs". | ||
− | + | <div style="text-align: left; border: 1px solid gray; padding:5px; margin:5px; overflow:hidden;"> | |
Clearing the rubble takes some time, but eventually your effort leads into a collapsed hallway of an old dungeon. This area smells of death, although it has clearly not been accessed from the staircase in many, many years. | Clearing the rubble takes some time, but eventually your effort leads into a collapsed hallway of an old dungeon. This area smells of death, although it has clearly not been accessed from the staircase in many, many years. | ||
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The south, a door opens into a small storeroom. A larger area is held up by four pillars. It looks like this gallery may have had stairs leading down in the past. The ceiling here is crumbling and there are piles of rock strewn everywhere. | The south, a door opens into a small storeroom. A larger area is held up by four pillars. It looks like this gallery may have had stairs leading down in the past. The ceiling here is crumbling and there are piles of rock strewn everywhere. | ||
− | + | </div> | |
This is the lair of the "monster", a black ooze emanates a deathly cold. | This is the lair of the "monster", a black ooze emanates a deathly cold. | ||
Dark Matter Entropic Ooze | Dark Matter Entropic Ooze |
Latest revision as of 21:37, 8 May 2019
Type | Dungeon |
---|---|
Status | Explored November 907 TA |
Location | Havelock's Keep |
Hex | 3110 |
Campaign | The Siren's Song |
Adventure # | 132 |
Introduction
Grixana is currently trying to find the Wanton Wench. Jadeling will be seen at the most inopportune moment.
Grixana has made camp at Havelock's Keep - which is now an orphanage. This location was the site of an adventure 28 years ago.
- Trell Silverbark - Human Ranger (7)
- David Sinclair - Human Barbarian (6)
- Bug - Half-Orc Assassin (8) - supposed to be in the Dreadwood.
Not around:
- Finn McDuff - Hobbit Thief (5) in Haggelthorn
- Spectre - Elf Magic User (9) in Ravenswood
- Quorloc - dead
- Idaho Jones - dead
- Viper - Gnome MU (8) in land of Bogs and the Little People
- Asswipe - Human Cleric (8) in Teufeldorf
Bug's Story
Havelock's Keep Environs
Havelock's Keep - Main Level
Room 1: The Longhouse
OUTSIDE
DC 20: The structure is in the style of the long houses from the Isle of Skye.
INSIDE
Room 2: Officer's Quarters
The officers have been set off by Grixana to find word of the Wanton Wench or her son. She has warned that if anyone approaches the island without her permission, she will burn down the longhouse and kill the occupants.
A spiral staircase leads up. The passage down the stairs has been filled with rubble long ago.
Room 3: David Sinclair's Quarters
Room 4: Trell Silverbark's Quarters
DC 25: The stone chessboard is actually built into the wall. The desk has been cleverly constructed around it. A checkered stone pattern on the wall behind the chess board mirrors the one on the table surface.
The chessboard is only 5x5, and there are 4 bishops and 4 kings sitting next to it.
When solved, the top will fold down and reveal a box hidden in the wall. The box is long and narrow and carved of ivory.
Wand of Teleport - 50 charges.
Room 5: Officer's Quarters
NOTE: The rubble down can be move here to access the lower level.
Havelock's Keep - Upper Level
Rooms 6-9: Storerooms
Havelock's Keep - Lower Level
Room 10: Old Dungeon
NOTE: The red mark is where a hole from the longhouse drops. The grown-ups don't know about this, but the kids do. They call it the "Cold Hole" and drop food down the area to feed the "monster who lives under the stairs".
This is the lair of the "monster", a black ooze emanates a deathly cold.
Dark Matter Entropic Ooze