Difference between revisions of "Ranger Magic"

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Each win is one point.  Teams are shuffled after each game by drawing a new chit.  The game plays until midnight with a goal of 5 games played in the evening. The player(s) with the highest point totals get a prize (see below).
 
Each win is one point.  Teams are shuffled after each game by drawing a new chit.  The game plays until midnight with a goal of 5 games played in the evening. The player(s) with the highest point totals get a prize (see below).
  
 +
<table align="center">
 +
<tr><td>
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="8"|Past MTG Winners
 
!colspan="8"|Past MTG Winners
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! style="width: 80px; background-color: white; text-align: left"|Bob
 
! style="width: 80px; background-color: white; text-align: left"|Bob
 
! style="width: 80px; background-color: white; text-align: left"|Neil
 
! style="width: 80px; background-color: white; text-align: left"|Neil
 +
|-
 +
|Matcon 41
 +
|'''2'''
 +
|DNP
 +
|1
 +
|'''2'''
 +
|'''2'''
 +
|0
 +
|'''2'''
 
|-
 
|-
 
|Matcon 40
 
|Matcon 40
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|-
 
|-
 
|}
 
|}
 +
</td></tr>
 +
</table>
  
 
'''The Prize'''
 
'''The Prize'''
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If you are the player with the highest point total, you are allowed to choose one spell from your Magic deck to use in the D&D adventure. For example, Vince wins and chooses a Shivan Dragon (a card from his deck) as his spell to cast. During the D&D adventure, Vince may summon his dragon and, if he wants, use his magic points to pump up it's breath weapon. The DM will decide exactly how to implement spells in the D&D game and reserves the right to disallow any spell which is out of balance or out of the spirit of the game. In this case, Vince's Shivan Dragon takes out a horde of treasure-toting orcs gaining him enough experience to learn how to track indoors.
 
If you are the player with the highest point total, you are allowed to choose one spell from your Magic deck to use in the D&D adventure. For example, Vince wins and chooses a Shivan Dragon (a card from his deck) as his spell to cast. During the D&D adventure, Vince may summon his dragon and, if he wants, use his magic points to pump up it's breath weapon. The DM will decide exactly how to implement spells in the D&D game and reserves the right to disallow any spell which is out of balance or out of the spirit of the game. In this case, Vince's Shivan Dragon takes out a horde of treasure-toting orcs gaining him enough experience to learn how to track indoors.
  
 +
<table align="center">
 +
<tr><td>
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="3"|Past Matcon Results
 
!colspan="3"|Past Matcon Results
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! style="width: 160px; background-color: white; text-align: left"|Winning Players
 
! style="width: 160px; background-color: white; text-align: left"|Winning Players
 
! style="width: 200px; background-color: white; text-align: left"|Card
 
! style="width: 200px; background-color: white; text-align: left"|Card
 +
|-
 +
|Matcon 41
 +
|
 +
Neil<br>
 +
Alan<br>
 +
Bill<br>
 +
|
 +
[[Media:magic41a.jpg|Spreading Insurrection]] (N)<br>
 +
[[Media:magic41b.jpg|Break Ties]] (A)<br>
 +
[[Media:magic41b.jpg|Break Ties]] (Bi)<br>
 
|-
 
|-
 
|Matcon 40
 
|Matcon 40
|Tim<br>
+
|
 +
Tim<br>
 
Alan<br>
 
Alan<br>
 
Bill<br>
 
Bill<br>
 
Bob<br>
 
Bob<br>
|[[Media:magic40a.jpg|Fractured Sanity]] (T)<br>
+
|
 +
[[Media:magic40a.jpg|Fractured Sanity]] (T)<br>
 
[[Media:magic40b.jpg|Tourach's Canticle]] (A)<br>
 
[[Media:magic40b.jpg|Tourach's Canticle]] (A)<br>
[[Media:magic40c.jpg|New card]] (Bi)<br>
+
[[Media:magic40c.jpg|Revolutionist]] (Bi)<br>
 
[[Media:magic40d.jpg|Tizerus Charger]] (Bo)<br>
 
[[Media:magic40d.jpg|Tizerus Charger]] (Bo)<br>
 
|-
 
|-
 
|Matcon 39
 
|Matcon 39
|Tim<br>
+
|
 +
Tim<br>
 
Neil<br>
 
Neil<br>
 
Bill<br>
 
Bill<br>
|[[Media:magic39a.jpg|Memory Theft]] (T)<br>
+
|
 +
[[Media:magic39a.jpg|Memory Theft]] (T)<br>
 
[[Media:magic39b.jpg|Trapped In The Tower]] (N)<br>
 
[[Media:magic39b.jpg|Trapped In The Tower]] (N)<br>
 
[[Media:magic39c.jpg|Outmuscle]] (B)<br>
 
[[Media:magic39c.jpg|Outmuscle]] (B)<br>
 
|-
 
|-
 
|Matcon 38
 
|Matcon 38
|Neil
+
|
Tim
+
Neil<br>
|[[Media:magic38a.jpg|Broken Bond]] (N)
+
Tim<br>
[[Media:magic38b.jpg|Yawgmoth's Vile Offering]] (T)
+
|
 +
[[Media:magic38a.jpg|Broken Bond]] (N)<br>
 +
[[Media:magic38b.jpg|Yawgmoth's Vile Offering]] (T)<br>
 
|-
 
|-
 
|Matcon 37
 
|Matcon 37
|Jeff
+
|
Tim
+
Jeff<br>
|[[Media:magic37b.jpg|Mirari Conjecture]] (J)
+
Tim<br>
[[Media:magic37a.jpg|Keldon Overseer]] (T)
+
|
 +
[[Media:magic37b.jpg|Mirari Conjecture]] (J)<br>
 +
[[Media:magic37a.jpg|Keldon Overseer]] (T)<br>
 
|-
 
|-
 
|Matcon 36
 
|Matcon 36
|Jeff
+
|
Bob
+
Jeff<br>
|[[Media:magic36a.jpg|Trygon Predator]] (J)
+
Bob<br>
[[Media:magic36b.jpg|Giant Tortoise]] (B)
+
|
 +
[[Media:magic36a.jpg|Trygon Predator]] (J)<br>
 +
[[Media:magic36b.jpg|Giant Tortoise]] (B)<br>
 
|-
 
|-
 
|Matcon 35
 
|Matcon 35
|Jeff
+
|
Alan
+
Jeff<br>
|[[Media:magic35a.jpg|Vessel of Malignity]] (J)
+
Alan<br>
[[Media:magic35b.jpg|Eerie Interlude]] (A)
+
|
 +
[[Media:magic35a.jpg|Vessel of Malignity]] (J)<br>
 +
[[Media:magic35b.jpg|Eerie Interlude]] (A)<br>
 
|-
 
|-
 
|Matcon 34
 
|Matcon 34
|Bill  
+
|
Chris
+
Bill <br>
|[[Media:magic34a.jpg|Archfiend of Depravity]] (B)
+
Chris<br>
 +
|
 +
[[Media:magic34a.jpg|Archfiend of Depravity]] (B)
 
|-
 
|-
 
|Matcon 33
 
|Matcon 33
|Bob
+
|
Jeff
+
Bob<br>
|[[Media:magic33a.jpg|Flesh to Dust]] (B)
+
Jeff<br>
[[Media:magic33b.jpg|First Response]] (J)
+
|
 +
[[Media:magic33a.jpg|Flesh to Dust]] (B)<br>
 +
[[Media:magic33b.jpg|First Response]] (J)<br>
 
|-
 
|-
 
|Matcon 32
 
|Matcon 32
|Bob
+
|
Jeff
+
Bob<br>
|[[Media:magic32a.jpg|Hysterical Blindness]] (B)
+
Jeff<br>
[[Media:magic32b.jpg|Back From The Brink]] (J)
+
|
 +
[[Media:magic32a.jpg|Hysterical Blindness]] (B)<br>
 +
[[Media:magic32b.jpg|Back From The Brink]] (J)<br>
 
|-
 
|-
 
|Matcon 31
 
|Matcon 31
|Bill
+
|
Chris
+
Bill<br>
|[[Media:magic31a.jpg|Bitterheart Witch]] (B)
+
Chris<br>
 +
|
 +
[[Media:magic31a.jpg|Bitterheart Witch]] (B)
 
|-
 
|-
 
|Matcon 30
 
|Matcon 30
|Bob
+
|
Jeff
+
Bob<br>
|[[Media:magic30b.jpg|Avenger of Zendikar]] (B)
+
Jeff<br>
[[Media:magic30a.jpg|Everflowing Chalice]](J)
+
|
 +
[[Media:magic30b.jpg|Avenger of Zendikar]] (B)<br>
 +
[[Media:magic30a.jpg|Everflowing Chalice]](J)<br>
 
|-
 
|-
 
|Matcon 29
 
|Matcon 29
|Bill
+
|
Chris
+
Bill<br>
|[[Media:magic29a.jpg|Chain Reaction]] (B)
+
Chris<br>
 +
|
 +
[[Media:magic29a.jpg|Chain Reaction]] (B)
 
|-
 
|-
 
|Matcon 28
 
|Matcon 28
|Bill  
+
|
Chris
+
Bill <br>
|[[Media:magic28a.jpg|Protomatter Powder]] (B)
+
Chris<br>
 +
|
 +
[[Media:magic28a.jpg|Protomatter Powder]] (B)
 
|-
 
|-
 
|Matcon 27
 
|Matcon 27
|Bill and Chris (rock) <br> Bob and Jeff (scissors) <br> Alan and Tim (paper)
+
|
 +
Bill and Chris (rock) <br>
 +
Bob and Jeff (scissors) <br>
 +
Alan and Tim (paper)<br>
 
|
 
|
 
|-
 
|-
 
|Matcon 26
 
|Matcon 26
|Bill
+
|
Chris
+
Bill<br>
|[[Media:magic26a.jpg|Havenwood Wurm]] (B)
+
Chris<br>
 +
|
 +
[[Media:magic26a.jpg|Havenwood Wurm]] (B)
 
|-
 
|-
 
|Matcon 25
 
|Matcon 25
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|-
 
|-
 
|Matcon 24
 
|Matcon 24
|Jeff
+
|
Neil
+
Jeff<br>
|[[Media:Magic24a1.jpg|Veil of Secrecy]] (J)
+
Neil<br>
[[Media:Magic24b.jpg|Ronin Cliffrider]] (N)
+
|
 +
[[Media:Magic24a1.jpg|Veil of Secrecy]] (J)<br>
 +
[[Media:Magic24b.jpg|Ronin Cliffrider]] (N)<br>
 
|-
 
|-
 
|}
 
|}
 +
</td></tr>
 +
</table>

Latest revision as of 13:23, 19 August 2023

Vince's Shivan Dragon

Ranger Magic

Introduced at Matcon 38 in 2019, Ranger Magic is our third iteration of a Magic the Gathering tournament. The new format is still a no-prep, draft-style event but has several advantages: everybody plays at the same time (three-on-three teams), there are no two-on-one beatings (each opponent can be attacked only once per turn), and games are quicker (about 30 minutes each). As a timed event, Ranger Magic now runs in a single evening.

Deck Construction

We start by holding a six-player draft. Each player gets 3 booster packs. At the end of the draft, everyone has 45 cards. From these, players make a 40 card deck. As always, I will provide the booster packs and plenty of basic lands.

Playing the Game

With 10 possible matches, each game begins by drawing a random chit from the bag to determine teams. Each player on a team plays at the same time (i.e., untap together, draw together, etc.). Combat is done as three 1-on-1 battles. The attacking team chooses the match-ups for the turn (i.e., Bill attacks Bob, Jeff attacks Alan, and Tim attacks Neil). Then, combat is resolved simultaneously. Teams have a pool of 50 life points each.

Each win is one point. Teams are shuffled after each game by drawing a new chit. The game plays until midnight with a goal of 5 games played in the evening. The player(s) with the highest point totals get a prize (see below).

Past MTG Winners
Event Chris Jeff Tim Alan Bill Bob Neil
Matcon 41 2 DNP 1 2 2 0 2
Matcon 40 1 DNP 2 2 2 2 0
Matcon 39 1 DNP 2 0 2 1 2
Matcon 38 DNP 2 3 1 1 2 3
Matcon 37 3 4 4 3 1 1 DNP
Matcon 36 3 4 2 2 1 4 DNP
Matcon 35 2 4 0 4 0 2 DNP
Matcon 34 4 2 1 1 4 2 DNP
Matcon 33 2 4 0 0 2 4 DNP
Matcon 32 3 4 1 1 3 4 DNP
Matcon 31 4 2 1 1 4 2 DNP

The Prize

This game is worth 100,000 experience points in the Realm. Each winning game is worth one point, and the experience pool is divided up accordingly. If you lose all your games, no experience for you!

If you are the player with the highest point total, you are allowed to choose one spell from your Magic deck to use in the D&D adventure. For example, Vince wins and chooses a Shivan Dragon (a card from his deck) as his spell to cast. During the D&D adventure, Vince may summon his dragon and, if he wants, use his magic points to pump up it's breath weapon. The DM will decide exactly how to implement spells in the D&D game and reserves the right to disallow any spell which is out of balance or out of the spirit of the game. In this case, Vince's Shivan Dragon takes out a horde of treasure-toting orcs gaining him enough experience to learn how to track indoors.

Past Matcon Results
Event Winning Players Card
Matcon 41

Neil
Alan
Bill

Spreading Insurrection (N)
Break Ties (A)
Break Ties (Bi)

Matcon 40

Tim
Alan
Bill
Bob

Fractured Sanity (T)
Tourach's Canticle (A)
Revolutionist (Bi)
Tizerus Charger (Bo)

Matcon 39

Tim
Neil
Bill

Memory Theft (T)
Trapped In The Tower (N)
Outmuscle (B)

Matcon 38

Neil
Tim

Broken Bond (N)
Yawgmoth's Vile Offering (T)

Matcon 37

Jeff
Tim

Mirari Conjecture (J)
Keldon Overseer (T)

Matcon 36

Jeff
Bob

Trygon Predator (J)
Giant Tortoise (B)

Matcon 35

Jeff
Alan

Vessel of Malignity (J)
Eerie Interlude (A)

Matcon 34

Bill
Chris

Archfiend of Depravity (B)

Matcon 33

Bob
Jeff

Flesh to Dust (B)
First Response (J)

Matcon 32

Bob
Jeff

Hysterical Blindness (B)
Back From The Brink (J)

Matcon 31

Bill
Chris

Bitterheart Witch (B)

Matcon 30

Bob
Jeff

Avenger of Zendikar (B)
Everflowing Chalice(J)

Matcon 29

Bill
Chris

Chain Reaction (B)

Matcon 28

Bill
Chris

Protomatter Powder (B)

Matcon 27

Bill and Chris (rock)
Bob and Jeff (scissors)
Alan and Tim (paper)

Matcon 26

Bill
Chris

Havenwood Wurm (B)

Matcon 25 DNP
Matcon 24

Jeff
Neil

Veil of Secrecy (J)
Ronin Cliffrider (N)