Difference between revisions of "The Irregulars"

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[[File:rangers gate painting.jpg|thumb|right|300px|The Ranger's Gate - Second Age oil on canvas, artist unknown, displayed at Treadway Manor]]
 
[[File:rangers gate painting.jpg|thumb|right|300px|The Ranger's Gate - Second Age oil on canvas, artist unknown, displayed at Treadway Manor]]
  
You are in the [[City-State of Teufeldorf]].  It is March 1, 908 TA.  The [[Second War of the Reaches]] ended three months agoA treaty signed between the Crown and the [[Rembia|Old Kingdom]] returned the city to [[Vincent Fleetwood|King Fleetwood's]] control on the New YearWith calls for his removal now a distant memory, the King's focus is turned towards walls and ramparts - Teufeldorf Castle is undergoing extensive repairs.  With the exception of a modest town guard, the army has been disbanded allowing soldiers to return to their homes, families and livelihoodsWhat is left of the town guard are war-weary veterans back after nine years of fighting and now doing their best to quell any major problems but letting the citizenry sort out the small stuff.
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It is dusk on March 1, 908 TA.  The sky is overcast.  It is damp and cold, a breeze comes from the west blowing through the leafless trees of the cityIt is the night of the New Moon.
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After occupation by the enemy for the past eighteen months, the city's economy is in shamblesMerchants are scrambling to come out of hiding and rebuild their tradeSupplies are low and prices are high[[The Family]] is ramping up business amidst the chaosFor the enterprising merchant, this is a time of great promiseWhile the wealthy still live in their mansions by the sea, the citizens, crippled by war-time taxes, are seeking normalcy and prosperity.  The churches of Teufeldorf are full once again.  Likewise, the pubs are doing a rousing businessIt is a grim time, but also a time for hope. There are no threats to the peaceAt least, none that are commonly known.
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You have found yourself drawn to the ramshackle old townhouse at 9 Nightingale WayNestled between the Military District to the north and the Poor Quarter of town to the south, the house itself was once quite elegant - probably the home of an army officerIts facade is three stories made of stone with three stone gargoyles still sitting on a small ledge under the eaves.  The stonework is crumbling in places, but the structure appears sound.  The upstairs windows are boarded over.
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You note with some distaste, the tang of iron in the air.  Several wolf carcasses have been piled at each end of the street - undoubtedly leftovers from the Shepherd's Day celebration the previous night.   
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In your hand, a ragged flier reads, "Lodgers sought - 9 Nightingale WayRoom and board in exchange for light housekeeping dutiesApply after dark." You cannot remember when you picked the flier up or even coming to the houseBut, here you are.  The sun is setting, and you have heard rumors that a monster has been seen in this districtThe details are sketchy, but it always appears after dark, and it grows more ferocious every day.  
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There is a note tacked to the front doorIt reads "ENTER and wait in the Entrance Hall".
  
 
'''Adventurers'''
 
'''Adventurers'''
  
TBD (Kimberly)<br>
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Spring - Half-Elf Fighter (Kimberly)<br>
TBD (Bruce)<br>
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[[Korag Blackice]] - Human Monk (Bruce)<br>
TBD (David)<br>
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Neptune Ganymede - Human Rogue (David)<br>
TBD (Ryan)<br>
+
Jerak - Hobbit Cavalier (Ryan)<br>
TBD (Alan)<br>
+
Vance Goodwood - Half-Elf Ranger (Alan)<br>
TBD (Zeb)<br>
+
Malika - Human Cleric (Zeb)<br>
TBD (Tyler)
+
Telek - Gnome Kineticist (Ty)
  
 
'''What Has Gone On Before'''
 
'''What Has Gone On Before'''

Revision as of 15:46, 12 November 2019

The Ranger's Gate

The Ranger's Gate - Second Age oil on canvas, artist unknown, displayed at Treadway Manor

It is dusk on March 1, 908 TA. The sky is overcast. It is damp and cold, a breeze comes from the west blowing through the leafless trees of the city. It is the night of the New Moon.

You have found yourself drawn to the ramshackle old townhouse at 9 Nightingale Way. Nestled between the Military District to the north and the Poor Quarter of town to the south, the house itself was once quite elegant - probably the home of an army officer. Its facade is three stories made of stone with three stone gargoyles still sitting on a small ledge under the eaves. The stonework is crumbling in places, but the structure appears sound. The upstairs windows are boarded over.

You note with some distaste, the tang of iron in the air. Several wolf carcasses have been piled at each end of the street - undoubtedly leftovers from the Shepherd's Day celebration the previous night.

In your hand, a ragged flier reads, "Lodgers sought - 9 Nightingale Way. Room and board in exchange for light housekeeping duties. Apply after dark." You cannot remember when you picked the flier up or even coming to the house. But, here you are. The sun is setting, and you have heard rumors that a monster has been seen in this district. The details are sketchy, but it always appears after dark, and it grows more ferocious every day.

There is a note tacked to the front door. It reads "ENTER and wait in the Entrance Hall".

Adventurers

Spring - Half-Elf Fighter (Kimberly)
Korag Blackice - Human Monk (Bruce)
Neptune Ganymede - Human Rogue (David)
Jerak - Hobbit Cavalier (Ryan)
Vance Goodwood - Half-Elf Ranger (Alan)
Malika - Human Cleric (Zeb)
Telek - Gnome Kineticist (Ty)

What Has Gone On Before

Logbook - Entry Number 1 (November 1, 2019) - FORTHCOMING

Past Adventures of the Irregulars

For many years The Irregulars have adventured in the Realm. From the early days of the Rice Irregulars (1981) to the most recent adventures aboard the Wanton Wench by the Lyons Irregulars, the tales of these characters - great and small - weave the fabric of the Realm. Unlike the long-running high school campaign which predictably meets once a year at Matcon, irregular adventures include everything from one-night stands to five-year, fifty plus session mega-dungeons.

Characters: The Irregulars (1981-present)

These are the stories and tales created by the most diverse and eclectic cast of characters ever assembled. Below are some of their best.

The Siren's Song (2018-2019)
Voyage of the Wanton Wench (2017-2018)
Journal of Farnsworth: The Happenings at Hookhill (2010)
Ronic's Registry - The Return to Tegel Manor (2005-2009)
Return To Tegel Manor: Adventure Script (2005-2009)
Rump Rap (2009)
DM's Tent (2009)
Journal of Our Journey to Havelock's Keep (1999)
Dragonsford Campaign Player Notes (1999)