Difference between revisions of "Aether Spells"
		
		
		
		
		
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|  (Pushed from realm.) |  (Pushed from realm.) | ||
| Line 6: | Line 6: | ||
| !colspan="3"|Extra-Terrestrial | !colspan="3"|Extra-Terrestrial | ||
| |- | |- | ||
| − | |Pellum | + | |[[Pellum and Pendar|Pellum]] | 
| |travel to via mundane connections; rune weapons | |travel to via mundane connections; rune weapons | ||
| |high-tech world; interactions with Pendar only at conjunctions | |high-tech world; interactions with Pendar only at conjunctions | ||
| |- | |- | ||
| − | |Netherworld | + | |[[The Netherworld]] | 
| − | |travel to  | + | |travel to via pyramid artifacts (now inert) | 
| |ship between Pellum and Pendar; now destroyed | |ship between Pellum and Pendar; now destroyed | ||
| |- | |- | ||
| !colspan="3"|Extra-Dimensional | !colspan="3"|Extra-Dimensional | ||
| |- | |- | ||
| − | |Void | + | |[[The Void]] | 
| |travel is via the NV @ Armitage Inn; rune weapons | |travel is via the NV @ Armitage Inn; rune weapons | ||
| |Cave with 28 gates | |Cave with 28 gates | ||
| Line 62: | Line 62: | ||
| !colspan="3"|Inter-Dimensional | !colspan="3"|Inter-Dimensional | ||
| |- | |- | ||
| − | |Oblivion - Land of Shades | + | |[[Oblivion and the Land of the Dead|Oblivion - Land of Shades]] | 
| |Dead Man's Coins @ portal; rune weapons | |Dead Man's Coins @ portal; rune weapons | ||
| |Souls from the Realm who are not at rest | |Souls from the Realm who are not at rest | ||
| |- | |- | ||
| − | |Land of the Dead | + | |[[Oblivion and the Land of the Dead|Land of the Dead]] | 
| |Dead Man's Coins @ portal; rune weapons | |Dead Man's Coins @ portal; rune weapons | ||
| |Souls at rest | |Souls at rest | ||
| Line 92: | Line 92: | ||
| <li>Some spells (especially divine spells that require a deity to respond) are weakened. | <li>Some spells (especially divine spells that require a deity to respond) are weakened. | ||
| <li>Etherealness and magic attracts creatures here. | <li>Etherealness and magic attracts creatures here. | ||
| + | </ul> | ||
| + | |||
| + | In the Land of Shades | ||
| + | <ul> | ||
| + | <li>There is no natural healing. | ||
| + | <li>There is no need for sleep. | ||
| + | <li>Spells are not recovered. | ||
| + | <li>Some spells (especially divine spells that require a deity to respond) are weakened. | ||
| + | <li>Time moves at a different rate. | ||
| + | <li>Etherealness and magic attracts creatures here. | ||
| + | </ul> | ||
| + | |||
| + | In the Land of the Dead | ||
| + | <ul> | ||
| + | <li>There is no natural healing. | ||
| + | <li>There is no need for sleep. | ||
| + | <li>Spells are not recovered. | ||
| + | <li>Some spells (especially divine spells that require a deity to respond) do not work. | ||
| + | <li>Time moves at a different rate. | ||
| + | <li>Etherealness, magic and life attracts creatures here. | ||
| </ul> | </ul> | ||
Revision as of 18:55, 15 October 2021
There are four classifications of lands beyond the Realm - also known as Pendar or the Land of the Living.
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Spell considerations:
- "Shadow" spells are standard teleport with the requirements of shadows being present
- Teleport, Shadow Step, etc. are just point-to-point connections
Properties of the Aether:
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Etherealness and magic attracts creatures here.
In the Land of Shades
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Time moves at a different rate.
- Etherealness and magic attracts creatures here.
In the Land of the Dead
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) do not work.
- Time moves at a different rate.
- Etherealness, magic and life attracts creatures here.