The Wyrmwyld Staff
Type | Dungeon |
---|---|
Status | Explored January 918 TA |
Location | Old Kingdom |
Hex | 2829 |
Campaign | The Old Kingdom Campaign |
Adventure # | 141 |
Alfric's Amulet, Part 6: Wyrmwyld Staff
From Ginger Beddington's Research: The final stone is hidden behind/within the statue of a dragon. While there are a number of dragon statues and relics in the Palace, "the" dragon statue is the life-sized Bahamut in the front Entrance Hall. I have found a number of recorded "disappearances" associated with this piece.
Encounter 1: Antone Graves
NOTE: Ernie made a deal with Antone Graves. For a future promise, he provided a distraction for the party to get into the painting while the guards searched the throne room.
"Well, a small bird told me that you are seeking parts of Alfric's Amulet. I know one of the legends - of a piece that lies behind the Wyrmwyld Dragon. I am a bit of a dragonophile. Fascinating creatures. I would love to ride one some day. Well, my research and yours seems to be a crossroads. Your path is going to take you past old Bahamut here. And, it seems that I need something from this portal as well. So, I will consider your obligation to me paid if you retrieve my artifact. It's simple really."
"I am looking for the platinum piece of a multi-part staff. The item should be about 2" in diameter and about 12" long. One end will be threaded. It should be plain, although it is possible that it will have etchings on it. Don't worry about breaking it, the artifact is indestructible. It is part of the historic Staff of the Io, the Dragon King - as it is commonly known. Controls dragons and such. I'm not sure if it is true, but I need it to complete my collection."
"Agree to my terms, and I will tell you how to get past this beast."
Antone tells the party that Bahamut, like many of his kind, was fascinated with riddles. To activate the portal, simple whisper a challenge to him in his ear. A riddle will appear in your head, whisper the answer and then trick him with one of your own. If you win, you will be teleported to the Cathedral of Dragons - you've been there before. But, if my research is correct, you will be in the Storm Room - a very dangerous place. Our treasures will be behind the locks of Bahamut's vault - but don't linger. Tobalth is after you, and won't take him long to find you in the Cathedral.
Over fire and over stone,
Over water and over bone,
Shining out like jewels of light,
On a sheet of purest night.
STARS
The beginning of eternity,
The end of time and space,
The beginning of every end,
And the end of every place.
The letter "E"
Encounter 2: Storm Room (Roof)
"Why come you?"
"Be gone."
The dragons move to attack. You see the clouds roiling above you as more invisible dragons begin to descend from above. The rain is coming down hard now, running along the smooth stones of the room's floor.
Following the path of the rain will bring the party to a huge grate - through which small humans can pass easily. A set of iron rungs form a ladder leading down - although the spacing is much too wide.
The party will eventually discover a large metal door on the side of the shaft. This will open up into the Long Hall.
Encounter 3: Long Hall
NOTE: The party can find the lair of Tobalth to the south of where they enter.
In front of you is a huge statue of a dragon - carved from black basalt - eeriely life-like and sized as an ancient specimen of the beast. The dragon is curved, as if sleeping. The gem-like eyes from the dragon glow with a warm yellow light. A sign on the front of the dragon reads, "Tobalth the Collector".
A small chess board sits in front of the statue.
If the party takes too long to solve the puzzle, they will notice other dragon statues starting to move - every so slightly - the opening of an eye, a puff of smoke from a nostril, et.
Encounter 4: Tobalth's Lair
Tolbath is dark-skinned lizardman with gold serpent eyes. His cloak is actually fashioned to look like bat's wings. If attacked, he is a Vampire Dragon - breath weapon drains life. He is angry that the party stole his chess piece.
Encounter 5: Bahamut's Entrance
If the party heads north, they will encounter Bahamut's Lair.
NOTE: Bahamut is actually a good dragon.
By touching the dragon's statue, the party can enter into his chamber.
Encounter 6: Bahamut's Lair
As the party enters, a number of figures approach. They are dressed in white robes. They appear as ancient elves. They call themselves the Platinum Weyr. They are here to clean and protect Bahamut's Lair. They are lawful good and will only attack if provoked. Their leader is Ersandoral, the Talon of Justice. They will try and persuade the party to leave the treasure. They will try to incant to summon help, although they are adaptable En Cor spellcasters themselves.
Set into the steps are a number of crystal cases each with a flickering rune on it.
The party can quickly locate the items that they are seeking which are locked with the following puzzle:
The case contains: Alfric's Amulet Shard #6, Platinum Staff of Io, Boots of Stomping, and Ring of Kalen.