Wanton Wench Statistics, Crew, and Manifest

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Wanton Wench - Top Deck
Wanton Wench - Berth Deck
Description
Colossal Water Vehicle
Squares 196 (35 ft. by 140 ft.)
Cost 10,000 gp
Defense
AC 2; Hardness 5
HP 450/900 (449)
Base Save +0
Offense
Maximum Speed: 90/180 ft. (see chart for daily movement)
Acceleration 15/30 ft.
CMB +8; CMD 18
Ramming Damage 8d8
Weapons None
Can be outfitted with up to 20 large direct-fire siege engines in banks of 10 positioned on the port and starboard sides of the ship. The siege engines may only fire out the sides of the ship they are positioned on. They cannot be swiveled to fire toward the forward and aft sides of the ship.
Description
This sailing ship is used for ocean travel. It can carry 150 tons of cargo in addition to a full crew and passengers.
Propulsion current (air; one/two masts, 12/30 squares of sails, hp 150)
Driving Check Profession (sailor) or Knowledge (nature) +10 to the DC
Forward Facing the ship's forward
Driving Device steering wheel
Driving Space the nine squares around the steering wheel at the aft of the ship
Crew 16 (plus siege engineers and gunners as needed)
Decks 2

Code of Articles

We the crew and patrons of the ship do on this day, Friday the 13th of October, 907 of the Third Age, in the presence of our Captain, Lucky Lulu, and our companions do swear on our death to the pirate's code set forth below in service to the Wanton Wench.

  1. All crew members must obey the captain and her officers.
  2. Every member of the crew gets a share of treasure as set forth below. Anyone caught taking more than their fair share of loot, or refusing to report its discovery in a timely manner, shall be marooned.
  3. The crew member who spots a sail shall have first pick of its loot.
  4. Every sailor receives an equal share of food and drink, and one ration of liquor every day.
  5. Every sailor must do their fair share of work, and neither shirk duty nor pass off work to another, lest they face 20 lashes.
  6. Every member of the crew must tend to their own weapons and keep them ready for battle.
  7. A sailor who can perform magic shall use their abilities on behalf of the ship.
  8. A sailor who suspects a hazard, be it storm cloud, sea monster, or enemy ship, must raise the alarm immediately.
  9. Any sailor who sees an unfamiliar sea creature must inform the captain immediately. A sailor shall not speak to any creature of the sea without the captain’s permission.
  10. Anyone who shows cowardice in the face of the enemy or deserts in battle shall have their throat cut or be marooned.
  11. No crew member shall hide their abilities from the crew.
  12. No fighting is allowed between crewmates. Quarrels shall be set aside until shore leave, at which point grievances may be settled with violence on shore.
  13. Any pirate found stealing from crewmates shall take 30 lashes and be put ashore at port.
  14. Any crew member who loses a limb in service to the ship shall be paid 800 gp for its loss.
  15. Any sailor caught below deck with open flame, magical or mundane, will suffer 10 lashes. All candles and lanterns are to be extinguished at sunset.
  16. No sailor is to play cards or dice for money while onboard, nor use such things to take advantage of their crewmates on shore.
  17. No sailor is to bring aboard a passenger unbeknownst to the captain. Both sailor and passenger face marooning.
  18. Any sailor found drunk on duty shall face 10 lashes. Any sailor too drunk to function effectively during battle shall be killed.
  19. A sailor must not speak ill of the dead lest they summon restless spirits to the ship.

Crew

Position Shares Name Notes
Captain 10 Lucky Lulu
Quarter Master 4 Quicksilver
Sailing Master 4 Swinging Cindy
Boatswain 3 Tanya
Carpenter & Surgeon 3 Ginger
First Mate 3 Emily
Second Mate 3 Amber
Cook 2 Samantha
Able Bodied Sailor #1 1 Naomi
Able Bodied Sailor #2 1 Heather
Able Bodied Sailor #3 1 Jen
Able Bodied Sailor #4 1 Layla
Able Bodied Sailor #5 1 Sydney
Able Bodied Sailor #6 1 Summer
Able Bodied Sailor #7 1 Isabella
Able Bodied Sailor #8 1 Zoe
Juju 10 Patron
Chironomous 10 Patron
Wrane Wrathborne 10 Patron
Nemod Oppenheimer 10 Patron
Java 10 Patron
Brown 10 Patron

Manifest

Carrying Capacity

The Wanton Wench has a carrying capacity of 150 tons of cargo in addition to its crew and passengers. It is currently carrying 7 tons of cargo.

  • Permanent Stores = 2 tons
  • Perishable Stores = 5 tons

Permanent Stores - These items are required for maintenance of the ship and routine needs of the crew. These supplies do not need to be restocked unless used for a specific task. The cost of these supplies is 1200 gp in most ports. The weight of these items is 4000 lbs (2 tons).

Item Cost Weight Notes
Twine - 100' Coil (10) 4gp 200 lbs
Hemp Rope - 200' Coil (25) 100 gp 1300 lbs 2x needed to rig ship
Canvas - 1500 sq ft 150 gp 450 lbs 2x needed to rig ship
Gear Maintenance Kit 5 gp 2 lbs Sail maintenance
Nails and Spikes - Box 5 gp 20 lbs
Rosin - Cask 30 gp 60 lbs Fill gaps
Turpentine - Cask 40 gp 60 lbs Solvent
Tar - Barrel 20 gp 200 lbs Waterproofing
Pitch - Barrel 20 gp 200 lbs Waterproofing
Linseed Oil - Cask 40 gp 60 lbs Drying Oil
Varnish - Cask 40 gp 60 lbs Sealant
Oil - Barrel 100 gp 200 lbs
Buoy, Common (10) 5 gp 160 lbs
Fishhooks - Box 10 gp 2 lbs
Fishing Nets (8) 32 gp 80 gp
Compass 10 gp 1 lb Backup
Lanterns (8) 56 gp 16 lbs
Candle Lamps (8) 40 gp 8 lbs
Flint and Steel (4) 4 gp 1 lb
Blankets (60) 30 gp 180 lbs
Forge 10 gp 190 lbs Anvil, bellow, tongs, hammers (2)
Carpenter (2) 40 gp 80 lbs Hatchet, saw, adze, plane, chisel, gouge, awl, crowbar, mallet, gimlet, auger & brace, knife, square, compass, ruler
Specialized Ship Repair (2) 60 gp 60 lbs Caulking mallet, drawing knife, horsing iron, jerry iron, reeming iron, sail iron, racing knife, wrung staff
Leather/Cloth (2) 60 gp 20 lbs Awls, knife, shears, whetstone, oil, needles, paste horn, pincers, polishing bone, tacks, thimble, thread
Shovel (8) 16 gp 50 lbs
Block and Tackle (2) 10 gp 68 lbs
Boat Hook (2) 1 gp 10 lbs
Marlinspike (2) 1 gp 12 lbs
Brooms, Mops (8) 2 gp 8 lbs
Buckets (20) 10 gp 20 lbs
Surgeon's Tools 20 gp 5 lbs
Antidote Kit 100 gp 3 lbs
Healer's Kit (2) 100 gp 2 lbs 10 uses per kit
Cooking Kit (4) 12 gp 84 lbs
Mess Kit (20) 4 gp 20 lbs
Iron Pots (4) 4 gp 16 lbs
Jugs (4) 1 gp 36 lbs
Baskets (4) 2 gp 4 lbs
Coffee Pots (2) 6 gp 8 lbs

Perishable Stores - These items are consumed by the crew during the month and must be restocked each month that the ship is at sea. The cost of these supplies is 1200 gp in most ports. The weight of these items is 10,000 lbs (5 tons).

Item Cost Weight Notes
Ale (30 barrels) 390 gp 6000 lbs 1 gal/day
Wine (8 barrels) 100 gp 1600 lbs 2 pints/day
Meat (3 barrels) - beef, pork, fish 350 gp 720 lbs 1 lb/day
Biscuits (3 barrels) 30 gp 600 lbs 1 lb/day
Dried Vegetables (1 barrel) 20 gp 200 lbs 2 pints/day
Dried Fruit (1 barrel) 50 gp 200 lbs 2 pints/day
Tallow (1 cask) 10 gp 60 lbs 1 month supply
Cheese (1 crate) 80 gp 60 lbs 1 pint/day
Salt (1 barrel) 20 gp 200 lbs 1 month supply
Spices (1 cask) 90 gp 60 lbs 1 month supply
Coffee (1 barrel) 40 gp 200 lbs 1 month supply
Soap (case) 5 gp 20 lbs 1 month supply
Candles (case of 100) 1 gp 5 lbs 1 month supply
Cloth (10 yards) - repair 10 gp 5 lbs 1 month supply
Leather (10 sq ft) - repair 2 gp 5 lbs 1 month supply
Metal - repair 1 gp 15 lbs 1 month supply.
Wood - repair 1 gp 50 lbs 1 month supply

NOTE: 1 cask = 10 gallons = 60 lbs; 1 barrel = 160 pints = 20 gallons = 200 lbs.