Aether Spells
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There are four classifications of lands beyond the Realm - also known as Pendar or the Land of the Living.
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Spell considerations:
- "Shadow" spells are standard teleport with the requirements of shadows being present
- Teleport, Shadow Step, etc. are just point-to-point connections
Properties of the Aether:
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Etherealness and magic attracts creatures here.
In the Land of Shades
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) are weakened.
- Time moves at a different rate.
- Etherealness and magic attracts creatures here.
In the Land of the Dead
- There is no natural healing.
- There is no need for sleep.
- Spells are not recovered.
- Some spells (especially divine spells that require a deity to respond) do not work.
- Time moves at a different rate.
- Etherealness, magic and life attracts creatures here.