By the mid-1980's, we were pretty much stretching the AD&D rules to their limits. The current Complete Adventurer and Dungeon Master's Agrippa wouldn't be finished until 1988, so there were many submissions by the players for new rules. While most of this site is focused on the storytelling aspect of the game, I have included several of the more interesting and entertaining rules efforts. Enjoy.
As absorption approached 100%, a flaw in the DM's calculations became obvious. Enter Jeff to solve the problem with an elegant formula that is still used today.