Forces of Good (Peppercorn)

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CharacterTypeAtksHitsSaveCmdSizePts
 Lady LauraGen200101180
 Dwarven Hero on BalloonHer10081801
 Glorindel sil LindolinHer1008180
 Elven HeroHer1008180
 Lord Rupert du MarkingHer1008180
 Human HeroHer1008180
 Florindel sil LindolinWiz00081110Scroll of Dispelling,2
 Elven Wizard on DragonWiz3/300811903
 Gnome MageWiz00071654
 Gnome MageWiz00071654
UnitTypeAtksHitsSaveCmdSizePts
 Elven SpearmenInf3350360
 Elven SpearmenInf3350360
 Elven SpearmenInf3350360
 Elven ArchersInf3/13603755
 Elven ArchersInf3/13603755
 Elven ArchersInf3/13603755
 Human SpearmenInf33603456
 Human SpearmenInf33603456
 Human SpearmenInf33603456
 Human SpearmenInf33603456
 Human SpearmenInf33603456
 Human SpearmenInf33603456
 Human BowmenInf3/13003557
 Human BowmenInf3/13003557
 Human BowmenInf3/13003557
 Human BowmenInf3/13003557
 Human BowmenInf3/13003557
 Human BowmenInf3/13003557
 Human PeasantsInf33003308
 Human PeasantsInf33003308
 Human PeasantsInf33003308
 Human PeasantsInf33003308
 Elven Wind Riders Cav3/13603909
 Elven Wind Riders Cav3/13603909
 Elven Wind Riders Cav3/13603909
 Elven Wind Riders Cav3/13603909
 Elven ChariotsCht3350395
 Elven ChariotsCht3350395
 Elven ChariotsCht3350395
 Elven ChariotsCht3350395
 Human KnightsCav33403120Sword of Might,10
 Human KnightsCav33403115Sword of Fate,10
 Human KnightsCav3340311010
 Human KnightsCav3340311010
 Human KnightsCav3340311010
 Human KnightsCav3340311010
 Human KnightsCav3340311010
 Human KnightsCav3340311010
 Human Guardian KnightsCav3340312011
 Human Guardian KnightsCav3340312011
 Human SquiresCav3/136039012
 Human SquiresCav3/136039012
 Human SquiresCav3/136039012
 Human SquiresCav3/136039012
 Human SquiresCav3/136039012
 Human SquiresCav3/136039012
 Dwarven AirshipMac1/335017513
 Dwarven AirshipMac1/335017513
Breakpoint of 24      4700 


Forces of Good (v.5) The Army of the Reaches is comprised of Dwarves, Elves, and Humans.

1 - The airship is an observation balloon. All artillery within 10cm of the balloon, or shooting a target within 10cm of the balloon, adds +1 to hit when shooting, so will normally hit on a 3 instead of a 4. Cannot attack or be attacked. No orders can be given from the hero on an airship except to the airship. Ignore close enemy units for command modifiers. Cannot be brigaded with other troops.

2 - Can re-roll all failed casting attempts once except on a dice roll of 1.
1. Storm of Stone, 6+, 30cm. D3 attacks against each enemy unit within range. Does not cause drive backs.
2. Light of Battle, 5+, 30cm. In the following combat phase, every friendly unit within range add +1 attack.
3. Heavens Fire, 5+, 30cm. The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
4. Hail of Destruction, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.


3 - Can re-roll all failed casting attempts once except on a dice roll of 1. Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
1. Storm of Stone, 6+, 30cm. D3 attacks against each enemy unit within range. Does not cause drive backs.
2. Light of Battle, 5+, 30cm. In the following combat phase, every friendly unit within range add +1 attack.
3. Heavens Fire, 5+, 30cm. The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
4. Hail of Destruction, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.


4 - Can re-roll failed attempts to cast a spell like High Elf Mages. Can command only units with gnomes in them.
1. Muddy Bog, 4+, 30cm. Until end of enemy's next turn, target unit is half move even on charge.
2. Dug In, 5+, 30cm. Target unit must be engaged in combat. Unit is considered defended. If it is already defended, it is fortified. Cannot be cast on a fortified unit.
3. Ball Lightning, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.
4. Fist of Hylax, 6+, joined unit in combat. D6 attacks that carry over into combat.


5 - +1 to hit when shooting.

6 - (Follow same rules as Bretonnian Men-at-arms.)

7 - (Follow same rules as Bretonnian Bowmen.)

8 - -1 command penalty when given an order except when part of a brigade which includes units other than peasants. No initiative charges, but evades. No attack bonus on charges. (Follow same rules as Bretonnian Peasants.)

9 - (Follow same rules as Elven Reavers.)

10 - Must charge on initiative if possible. Ignore terror. (Follow same rules as Bretonnian Knights.)

11 - Must charge on initiative if possible. Ignore terror. Additional +1 on charges in the open like chariots. (Follow same rules as Bretonnian Grail Knights.)

12 - (Follow same rules as Bretonnian Squires.)

13 - Flyer. Range 30cm. Shots treat enemy save as 1 worse. (Follow same rules as Dwarven Gyrocopter.)

Scroll of Dispelling When an enemy casts a, the scroll can be used to make it fail nonetheless. Dwarfs use it after the dispel roll. One use only

Sword of Fate +1 Attack to one single stand in the first combat engagment. One use only

Sword of Might +1 Attack to one single stand.