The Forces of Evil

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CharacterTypeAtksHitsSaveCmdSizePts
 NightshadeGen200911301
 Chaos GeneralGen20091125
 TrukGen2008195
 Orc HeroHer1008180
 Orc HeroHer1008180
 Orc Hero on WyvernHer30081160
 Chaos HeroHer1008180
 Chaos HeroHer1008180
 Chaos HeroHer1008180
 Chaos SorcerorWiz10081902
 Chaos SorcerorWiz10081902
 Chaos Sorceror on DragonWiz4/300811903
 Chaos Sorceror on DragonWiz4/300811903
 Liche PriestWiz10081904
 Liche PriestWiz10081904
 Liche PriestWiz10081904
 Liche PriestWiz10081904
 Liche Priest on ChariotWiz200811004
 Liche Priest on DragonWiz4/300811905
 Orc ShamanWiz00071456
 Orc ShamanWiz00071456
 Goblin ShamanWiz00061306
 Goblin ShamanWiz00061306
UnitTypeAtksHitsSaveCmdSizePts
 GoblinsInf2/13003307
 GoblinsInf2/13003307
 GoblinsInf2/13003307
 GoblinsInf2/13003307
 GoblinsInf2/13003307
 GoblinsInf2/13003307
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 MaraudersInf3350360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 Orc WarriorsInf4360360
 OgresInf445031058
 OgresInf445031058
 Black OrcsInf44503110
 Black OrcsInf44503110
 TrollsInf535031109
 TrollsInf535031109
 TrollsInf535031109
 TrollsInf535031109
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 Chaos WarriorsInf44403150
 Chaos HoundsCav3300330
 Chaos HoundsCav3300330
 Wolf RidersCav2/136036010
 Wolf RidersCav2/136036010
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Marauder HorsemenCav3350390
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Boar RidersCav43503110
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Chaos KnightsCav44403200
 Wolf ChariotsCht3360380
 Chaos ChariotsCht3350395
 Chaos ChariotsCht3350395
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Carrion BirdsMon236036511
 Carrion BirdsMon236036511
 HarpiesMon236036512
 HarpiesMon236036512
 Chaos SpawnMon3/3430111013
 Chaos SpawnMon3/3430111013
 Bone GiantsMon6440112514
 Bone GiantsMon6440112514
 SphinxMon4630115015
 SphinxMon4630115015
 GiantsMon8850115016
 GiantsMon8850115016
 Dragon OgresMon64503250
 Dragon OgresMon64503250
 Bone ThrowerArt1/120026517
 Bone ThrowerArt1/120026517
 Skull ChukkaArt1/330018518
 Skull ChukkaArt1/330018518
 Rock LobberArt1/330017519
 Rock LobberArt1/330017519
Breakpoint of 47      10420 


Forces of Evil (v.3)
Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.


1 - Can increase combat factor of 1 unit within 20 cm by 1 once in the game.

2 - 1. Boon of Chaos, 4+, unit he is with. +1 attack for each stand in the unit and for himself.
2. Anger of the Gods, 4+, 30 cm. Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
3. Rage of Chaos, 5+ 30cm. The attacks of a single friendly unit are increased by nD6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attack itself.
4. Curse of Chaos, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.


3 - Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
1. Boon of Chaos, 4+, unit he is with. +1 attack for each stand in the unit and for himself.
2. Anger of the Gods, 4+, 30 cm. Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
3. Rage of Chaos, 5+ 30cm. The attacks of a single friendly unit are increased by nD6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attack itself.
4. Curse of Chaos, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.


4 - 1. Raise Dead, 5+, 30cm. 3 stands are raised into an existing combat. The raised dead do not count as charging.
2. Touch of Death, 4+, in contact. 3 attacks against one enemy unit in contact that carry over into the combat.
3. Doom and Despair, 4+, 60cm. Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
4. Death Bolt, 5+, 30cm, LOS. 3 shooting attacks. Ignore armour.


5 - Flyer. Causes Terror. Can shoot only when part of a unit. Range 20cm.
1. Raise Dead, 5+, 30cm. 3 stands are raised into an existing combat. The raised dead do not count as charging.
2. Touch of Death, 4+, in contact. 3 attacks against one enemy unit in contact that carry over into the combat.
3. Doom and Despair, 4+, 60cm. Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
4. Death Bolt, 5+, 30cm, LOS. 3 shooting attacks. Ignore armour.


6 - 1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks. No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm. Unengaged unit driven back 5d6cm towards it's own table edge. No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.


7 - Range 15cm.

8 - If they can charge humans using initiative movement they have to.

9 - -1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.

10 - Range 15cm. Shooting arc of 360 degrees.

11 - Flyers.

12 - Flyers. Based like infantry. Cannot be joined by characters.

13 - Range 15cm. 360 degree fire arc. Causes terror. Cannot be given orders unless they are part of a brigade that includes at least one non-Spawn unit. Doesn't count against brigade unit limit.

14 - -1 Command penalty on orders from Tomb King. Causes terror in living foes.

15 - Causes terror, can be badly hurt.

16 - Causes terror. Can only be brigaded with other giants. Can be badly hurt. If a giant fails a command check, roll a d6:
1. Does nothing.
2. Moves directly to nearest table edge. Attacks friend or foe he runs into.
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves straight ahead attacking enemies and passing through friends. A unit passed through is automatically confused.
5. Moves towards the nearest enemy unit to attack, passing through friends as in 4.
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round.

17 - Range 40cm. Ignores armour. Will penetrate through up to 3 stands which have to touch adding 1 attack to each. Cannot use initiative to charge.

18 - Range 60cm. Ignores armour. Cannot stand and shoot. Enemy confused on drive back rolls of 4, 5 or 6 instead of 6 only.

19 - Range 60cm. Ignores armour. Cannot stand and shoot.