Difference between revisions of "Medical Bags and Pouches"
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Latest revision as of 13:50, 13 June 2016
Characters can carry either: a medical pouch (small zippered, leather case that fits into a pocket) with emergency items and drugs; or a medical bag (standard top-opening, split-handle leather) with a full complement of tools and drugs. Either will provide the means necessary to make a Healing check without penalties.
Medical Pouch:
Bandages, Swabs
Needle & Thread
Shears, Tweezers, Scalpel
Hypodermic Needle, Syringe
1 oz. syringe of Morphine (powerful pain reliever) – untrained use can cause asphyxia and death by respiratory depression.
Medical Bag:
all the above plus:
4 oz. bottle – Ammonia (respiratory issues, fainting)
4 oz. bottle – Camphor (local anesthetic)
4 oz. bottle – Ethyl Alcohol (disinfectant)
4 oz. bottle – Syrup of Ipecac (slows poison by inducing vomiting)
4 oz. bottle – Tincture of Opium (pain reliever)
4 oz. bottle – Chloroform (anesthetic – vapor depresses the central nervous system) - untrained use can cause fatal cardiac arrhythmia called “sudden sniffer’s death”.
4 oz. bottle – Morphine (powerful pain reliever)
Candle, Oil lamp (small), Matches
Stethoscope, Saw, Forceps, Thermometer
Magnifying Glasses
The cabal also has several wheelchairs, crutches and pole stretchers.