Royal Sea Dogs - Turn 5 |
Died |
Name |
Search |
New Injuries |
New Advances |
New Skills |
EXPS |
- |
Uncle Patrick |
- |
- |
+1 Defense |
- |
17 + 3 |
- |
"Dead Eye" Jones |
- |
- |
+1 Fortune |
- |
6 + 3 |
- |
Jack |
- |
- |
+1 Shoot |
- |
3 + 2 |
- |
The Jackal |
- |
- |
+1 Fight |
- |
5 + 2 |
- |
Bob |
- |
- |
+1 Strength |
- |
3 + 2 |
- |
Bill |
- |
- |
+1 Strength |
- |
3 + 2 |
- |
Buck |
- |
- |
+1 Strength |
- |
3 + 2 |
- |
Brown |
- |
- |
+1 Strength |
- |
3 + 2 |
Y |
|
- |
- |
- |
- |
- |
- |
Jill |
- |
- |
+1 Courage |
- |
3 + 2 |
Booty: |
Starting Booty: 26 |
Booty From Adventure: 15 (2d6 = 3 x 5) |
Crew Upkeep Fee: 21 (10 + 11) |
Total Spent: 10 (see below) |
Total Sold: 0 (see below) |
Ending Booty: 10 |
New Heroes and Henchmen: |
Cost |
Name |
Rank |
Injuries |
Weapons |
Skills |
EXPS |
- |
- |
- |
- |
- |
- |
- |
New Hired Hands and Legends: |
Cost |
Name |
Rank |
Type |
Weapons |
Skills |
EXPS |
- |
- |
- |
- |
- |
- |
- |
Equipment and Ship Repairs: |
Cost |
Item |
Notes |
10 |
Grenades |
Uncle Patrick |
Sold Back: |
Cost |
Item |
Notes |
- |
- |
- |